Banjo & Kazooie | Bayonetta | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 19/89 (106 units) | 76/89 (81 units) |
Walk Speed | 52/89 (1.060) | 61/89 (0.945) |
Run Speed | 12/89 (2.180) | 37/89 (1.760) |
Dash Speed | 80/89 (1.680) | 37/89 (1.936) |
Air Speed | 78/89 (0.920) | 52/89 (1.019) |
Shield Grab (F) | 36/89 (Frame 11) | 36/89 (Frame 11) |
OoS 1 | Frame 9 Up Smash | Frame 6 Up B |
OoS 2 | Frame 10 Uair | Frame 10 Fair/Side B (Air) |
OoS 3 | Frame 11 Bair/Grab | Frame 11 Grab |
Fall Speed | 22/89 (1.760) | 20/89 (1.770) |
Fast Fall Speed | 22/89 (2.816) | 20/89 (2.832) |
Gravity | 23/89 (0.110) | 15/89 (0.120) |
Air Acceleration | 48/89 (0.070) | 16/89 (0.095) |
Jumps | 3 | 2 |
Short Hop | 15/89 (17.800) | 2/89 (21.350) |
Full Jump | 72/89 (29.800) | 7/89 (39.000) |
Air Jump | 89/89 (20.526) | 9/89 (42.000) |
Special | None | Wall Jump, Wall Cling |
Strengths | • Several moves for KOing (Up Aerial, Down B, Down Throw) • Very powerful Side B, which makes him invulnerable • Down B can be used to pick up an item (grenade) • Kazooie is used as a disjoint, allowing him to space attacks | • Very potent combo game • Excellent recovery power • Great at edgeguarding (Neutral B, Nair, etc) |
Weaknesses | • Poor frame data on moves • Rather low damage output • Lack of out of shield options • Easy to edgeguard, especially without Wonderwing | • Struggles to KO until high percents • Very high landing lag, making her easy to punish (Up Special, etc) • Struggles to approach, as Side B is unsafe on shield • Very low damage output if combos don't land |