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Banjo & Kazooie vs Bayonetta

Banjo & Kazooie
vs
Bayonetta

Compare SSBU Fighter Stats

Banjo & Kazooie

Bayonetta

Banjo & Kazooie ssbu flair
Bayonetta ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)76/89 (81 units)
Walk Speed52/89 (1.060)61/89 (0.945)
Run Speed12/89 (2.180)37/89 (1.760)
Dash Speed80/89 (1.680)37/89 (1.936)
Air Speed78/89 (0.920)52/89 (1.019)
Shield Grab (F)36/89 (Frame 11)36/89 (Frame 11)
OoS 1
Frame 9
Up Smash
Frame 6
Up B
OoS 2
Frame 10
Uair
Frame 10
Fair/Side B (Air)
OoS 3
Frame 11
Bair/Grab
Frame 11
Grab
Fall Speed22/89 (1.760)20/89 (1.770)
Fast Fall Speed22/89 (2.816)20/89 (2.832)
Gravity23/89 (0.110)15/89 (0.120)
Air Acceleration48/89 (0.070)16/89 (0.095)
Jumps32
Short Hop15/89 (17.800)2/89 (21.350)
Full Jump72/89 (29.800)7/89 (39.000)
Air Jump89/89 (20.526)9/89 (42.000)
SpecialNoneWall Jump, Wall Cling
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Very potent combo game
• Excellent recovery power
• Great at edgeguarding (Neutral B, Nair, etc)
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Struggles to KO until high percents
• Very high landing lag, making her easy to punish (Up Special, etc)
• Struggles to approach, as Side B is unsafe on shield
• Very low damage output if combos don't land
Data pulled from Game8, UltimateFrameData, and SmashWiki
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