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Banjo & Kazooie vs Bowser Jr.

Banjo & Kazooie
vs
Bowser Jr.

Compare SSBU Fighter Stats

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Banjo & Kazooie

Bowser Jr.

Banjo & Kazooie ssbu flair
Bowser Jr. ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)10/89 (108 units)
Walk Speed52/89 (1.060)64/89 (0.924)
Run Speed12/89 (2.180)67/89 (1.566)
Dash Speed80/89 (1.680)71/89 (1.760)
Air Speed78/89 (0.920)27/89 (1.134)
Shield Grab (F)36/89 (Frame 11)74/89 (Frame 15)
OoS 1
Frame 9
Up Smash
Frame 7
Up Smash
OoS 2
Frame 10
Uair
Frame 8
Item Throw(F)
OoS 3
Frame 11
Bair/Grab
Frame 9
Uair
Fall Speed22/89 (1.760)33/89 (1.650)
Fast Fall Speed22/89 (2.816)34/89 (2.640)
Gravity23/89 (0.110)42/89 (0.092)
Air Acceleration48/89 (0.070)31/89 (0.080)
Jumps32
Short Hop15/89 (17.800)34/89 (16.590)
Full Jump72/89 (29.800)27/89 (34.400)
Air Jump89/89 (20.526)33/89 (34.400)
SpecialNoneNone
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Several long lasting aerials (Nair, Fari, Dair)
• Very powerful smash attacks (esp. Down Smash)
• Lots of power on his moves
• Several KO options, including rapid jab finisher
• Reduced damage when attacks hit the Clown Car
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Easy to combo and poor disadvantage state
• Easily outranged by swordies
• Recovery makes him easy to edgeguard
• Takes extra damage when attacks hit Bowser Jr's head
Data pulled from Game8, UltimateFrameData, and SmashWiki
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