Banjo & Kazooie | Bowser Jr. | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 19/89 (106 units) | 10/89 (108 units) |
Walk Speed | 52/89 (1.060) | 64/89 (0.924) |
Run Speed | 12/89 (2.180) | 67/89 (1.566) |
Dash Speed | 80/89 (1.680) | 71/89 (1.760) |
Air Speed | 78/89 (0.920) | 27/89 (1.134) |
Shield Grab (F) | 36/89 (Frame 11) | 74/89 (Frame 15) |
OoS 1 | Frame 9 Up Smash | Frame 7 Up Smash |
OoS 2 | Frame 10 Uair | Frame 8 Item Throw(F) |
OoS 3 | Frame 11 Bair/Grab | Frame 9 Uair |
Fall Speed | 22/89 (1.760) | 33/89 (1.650) |
Fast Fall Speed | 22/89 (2.816) | 34/89 (2.640) |
Gravity | 23/89 (0.110) | 42/89 (0.092) |
Air Acceleration | 48/89 (0.070) | 31/89 (0.080) |
Jumps | 3 | 2 |
Short Hop | 15/89 (17.800) | 34/89 (16.590) |
Full Jump | 72/89 (29.800) | 27/89 (34.400) |
Air Jump | 89/89 (20.526) | 33/89 (34.400) |
Special | None | None |
Strengths | • Several moves for KOing (Up Aerial, Down B, Down Throw) • Very powerful Side B, which makes him invulnerable • Down B can be used to pick up an item (grenade) • Kazooie is used as a disjoint, allowing him to space attacks | • Several long lasting aerials (Nair, Fari, Dair) • Very powerful smash attacks (esp. Down Smash) • Lots of power on his moves • Several KO options, including rapid jab finisher • Reduced damage when attacks hit the Clown Car |
Weaknesses | • Poor frame data on moves • Rather low damage output • Lack of out of shield options • Easy to edgeguard, especially without Wonderwing | • Easy to combo and poor disadvantage state • Easily outranged by swordies • Recovery makes him easy to edgeguard • Takes extra damage when attacks hit Bowser Jr's head |