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Banjo & Kazooie vs Bowser

Banjo & Kazooie
vs
Bowser

Compare SSBU Fighter Stats

Banjo & Kazooie

Bowser

Banjo & Kazooie ssbu flair
Bowser ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)1/89 (135 units)
Walk Speed52/89 (1.060)73/89 (0.901)
Run Speed12/89 (2.180)22/89 (1.971)
Dash Speed80/89 (1.680)6/89 (2.255)
Air Speed78/89 (0.920)21/89 (1.155)
Shield Grab (F)36/89 (Frame 11)57/89 (Frame 12)
OoS 1
Frame 9
Up Smash
Frame 6
Up B
OoS 2
Frame 10
Uair
Frame 9
Side B (air)
OoS 3
Frame 11
Bair/Grab
Frame 11
Nair
Fall Speed22/89 (1.760)20/89 (1.770)
Fast Fall Speed22/89 (2.816)20/89 (2.832)
Gravity23/89 (0.110)13/89 (0.125)
Air Acceleration48/89 (0.070)70/89 (0.050)
Jumps32
Short Hop15/89 (17.800)48/89 (15.700)
Full Jump72/89 (29.800)39/89 (33.000)
Air Jump89/89 (20.526)49/89 (32.610)
SpecialNoneCrouch Walk
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Lots of damage on all moves
• Can KO with his command grab (Side B), which can also be used midair
• Very high endurance, thanks to his weight class
• Powerful smash attacks which kill early and have armor
• Does not flinch when hit with a rapid jab
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Very large body, and big target for projectiles and combos
• Mediocre recovery (Up B) and poor disadvantage state
• Slow startup on most moves
Data pulled from Game8, UltimateFrameData, and SmashWiki
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