Banjo & Kazooie | Bowser | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 19/89 (106 units) | 1/89 (135 units) |
Walk Speed | 52/89 (1.060) | 73/89 (0.901) |
Run Speed | 12/89 (2.180) | 22/89 (1.971) |
Dash Speed | 80/89 (1.680) | 6/89 (2.255) |
Air Speed | 78/89 (0.920) | 21/89 (1.155) |
Shield Grab (F) | 36/89 (Frame 11) | 57/89 (Frame 12) |
OoS 1 | Frame 9 Up Smash | Frame 6 Up B |
OoS 2 | Frame 10 Uair | Frame 9 Side B (air) |
OoS 3 | Frame 11 Bair/Grab | Frame 11 Nair |
Fall Speed | 22/89 (1.760) | 20/89 (1.770) |
Fast Fall Speed | 22/89 (2.816) | 20/89 (2.832) |
Gravity | 23/89 (0.110) | 13/89 (0.125) |
Air Acceleration | 48/89 (0.070) | 70/89 (0.050) |
Jumps | 3 | 2 |
Short Hop | 15/89 (17.800) | 48/89 (15.700) |
Full Jump | 72/89 (29.800) | 39/89 (33.000) |
Air Jump | 89/89 (20.526) | 49/89 (32.610) |
Special | None | Crouch Walk |
Strengths | • Several moves for KOing (Up Aerial, Down B, Down Throw) • Very powerful Side B, which makes him invulnerable • Down B can be used to pick up an item (grenade) • Kazooie is used as a disjoint, allowing him to space attacks | • Lots of damage on all moves • Can KO with his command grab (Side B), which can also be used midair • Very high endurance, thanks to his weight class • Powerful smash attacks which kill early and have armor • Does not flinch when hit with a rapid jab |
Weaknesses | • Poor frame data on moves • Rather low damage output • Lack of out of shield options • Easy to edgeguard, especially without Wonderwing | • Very large body, and big target for projectiles and combos • Mediocre recovery (Up B) and poor disadvantage state • Slow startup on most moves |