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Banjo & Kazooie vs Captain Falcon

Banjo & Kazooie
vs
Captain Falcon

Compare SSBU Fighter Stats

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Banjo & Kazooie

Captain Falcon

Banjo & Kazooie ssbu flair
Captain Falcon ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)22/89 (104 units)
Walk Speed52/89 (1.060)57/89 (0.987)
Run Speed12/89 (2.180)2/89 (2.552)
Dash Speed80/89 (1.680)29/89 (1.980)
Air Speed78/89 (0.920)13/89 (1.218)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 9
Up Smash
Frame 10
Nair/Grab/Uair
OoS 2
Frame 10
Uair
Frame 13
Bair
OoS 3
Frame 11
Bair/Grab
Frame 14
Up B
Fall Speed22/89 (1.760)8/89 (1.865)
Fast Fall Speed22/89 (2.816)8/89 (2.984)
Gravity23/89 (0.110)15/89 (0.120)
Air Acceleration48/89 (0.070)43/89 (0.075)
Jumps32
Short Hop15/89 (17.800)14/89 (17.980)
Full Jump72/89 (29.800)12/89 (37.310)
Air Jump89/89 (20.526)18/89 (37.310)
SpecialNoneWall Jump
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Excellent mobility
• Several strong attacks that can be used out of dash (Grab, Dash Attack, Aerials, Side Special)
• Very powerful aerial attacks
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Mediocre recovery
• Easily comboed by other characters
• Lacks a projectile
Data pulled from Game8, UltimateFrameData, and SmashWiki
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