HomeGSP PostsFighter Comparison Chart

Banjo & Kazooie vs Charizard

Banjo & Kazooie

Compare SSBU Fighter Stats


Banjo & Kazooie


Banjo & Kazooie ssbu flair
Charizard ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)6/89 (116 units)
Walk Speed52/89 (1.060)32/89 (1.187)
Run Speed12/89 (2.180)10/89 (2.200)
Dash Speed80/89 (1.680)5/89 (2.288)
Air Speed78/89 (0.920)34/89 (1.103)
Shield Grab (F)36/89 (Frame 11)57/89 (Frame 12)
OoS 1
Frame 9
Up Smash
Frame 6
Up Smash
OoS 2
Frame 10
Frame 9
Up B
OoS 3
Frame 11
Frame 11
Fall Speed22/89 (1.760)57/89 (1.520)
Fast Fall Speed22/89 (2.816)55/89 (2.432)
Gravity23/89 (0.110)23/89 (0.110)
Air Acceleration48/89 (0.070)58/89 (0.060)
Short Hop15/89 (17.800)54/89 (15.430)
Full Jump72/89 (29.800)51/89 (32.000)
Air Jump89/89 (20.526)75/89 (28.000)
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• 3 playable characters that all work well in certain situations
• Changing Pokemon grants invinsibility and allows you to escape combos
• Huge variation in moves and playstyles
• All Pokemon have kill throws
• When combined, PT's Pokemon are very useful for both edgeguarding and recovering to the stage
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Learning all 3 characters and associated matchups has a high skill curve
• Ivysuar and Charizard have poor disadvantage
• Cooldown on down B sometimes makes it hard to switch when needed
Data pulled from Game8, UltimateFrameData, and SmashWiki
Copyright © 2022 - EliteGSP.com by Dylan S. (Hotrod08)
Have any stat suggestions to add, or want to email me? admin@elitegsp.com