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Banjo & Kazooie vs Cloud

Banjo & Kazooie
vs
Cloud

Compare SSBU Fighter Stats

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Banjo & Kazooie

Cloud

Banjo & Kazooie ssbu flair
Cloud ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)31/89 (100 units)
Walk Speed52/89 (1.060)35/89 (1.155)
Run Speed12/89 (2.180)13/89 (2.167)
Dash Speed80/89 (1.680)16/89 (2.145)
Air Speed78/89 (0.920)21/89 (1.155)
Shield Grab (F)36/89 (Frame 11)68/89 (Frame 13)
OoS 1
Frame 9
Up Smash
Frame 7
Up B
OoS 2
Frame 10
Uair
Frame 8
Nair
OoS 3
Frame 11
Bair/Grab
Frame 11
Uair
Fall Speed22/89 (1.760)30/89 (1.680)
Fast Fall Speed22/89 (2.816)31/89 (2.688)
Gravity23/89 (0.110)34/89 (0.098)
Air Acceleration48/89 (0.070)48/89 (0.070)
Jumps32
Short Hop15/89 (17.800)28/89 (17.000)
Full Jump72/89 (29.800)45/89 (32.500)
Air Jump89/89 (20.526)51/89 (32.500)
SpecialNoneWall Jump
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Excellent range on attacks
• Powerful moves, especially with limit
• Very good mobility
• Very good OoS (Up Special)
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Terrible recovery
• Can struggle to KO without Limit, which only lasts 15 second
• Moves are somewhat easy to punish
• Poor grab game
Data pulled from Game8, UltimateFrameData, and SmashWiki
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