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Banjo & Kazooie vs Corrin

Banjo & Kazooie
vs
Corrin

Compare SSBU Fighter Stats

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Banjo & Kazooie

Corrin

Banjo & Kazooie ssbu flair
Corrin ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)33/89 (98 units)
Walk Speed52/89 (1.060)27/89 (1.208)
Run Speed12/89 (2.180)60/89 (1.595)
Dash Speed80/89 (1.680)48/89 (1.892)
Air Speed78/89 (0.920)52/89 (1.019)
Shield Grab (F)36/89 (Frame 11)36/89 (Frame 11)
OoS 1
Frame 9
Up Smash
Frame 9
Nair
OoS 2
Frame 10
Uair
Frame 10
Uair
OoS 3
Frame 11
Bair/Grab
Frame 11
Grab
Fall Speed22/89 (1.760)33/89 (1.650)
Fast Fall Speed22/89 (2.816)34/89 (2.640)
Gravity23/89 (0.110)42/89 (0.092)
Air Acceleration48/89 (0.070)70/89 (0.050)
Jumps32
Short Hop15/89 (17.800)45/89 (16.000)
Full Jump72/89 (29.800)39/89 (33.000)
Air Jump89/89 (20.526)57/89 (31.000)
SpecialNoneNone
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Quick startup on moves and great range
• Decent kill power on moves
• Good at juggling opponents (Up Air)
• Forward Aerial is excellent for poking
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Poor vertical distance in their recovery
• Somewhat sluggish mobility
• Poor grab game
• Bad disadvantage state
Data pulled from Game8, UltimateFrameData, and SmashWiki
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