Banjo & Kazooie | Daisy | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 19/89 (106 units) | 64/89 (89 units) |
Walk Speed | 52/89 (1.060) | 64/89 (0.924) |
Run Speed | 12/89 (2.180) | 60/89 (1.595) |
Dash Speed | 80/89 (1.680) | 57/89 (1.826) |
Air Speed | 78/89 (0.920) | 48/89 (1.029) |
Shield Grab (F) | 36/89 (Frame 11) | 1/89 (Frame 10) |
OoS 1 | Frame 9 Up Smash | Frame 7 Up B |
OoS 2 | Frame 10 Uair | Frame 8 Nair |
OoS 3 | Frame 11 Bair/Grab | Frame 9 Bair |
Fall Speed | 22/89 (1.760) | 87/89 (1.190) |
Fast Fall Speed | 22/89 (2.816) | 87/89 (1.904) |
Gravity | 23/89 (0.110) | 81/89 (0.070) |
Air Acceleration | 48/89 (0.070) | 2/89 (0.120) |
Jumps | 3 | 2 |
Short Hop | 15/89 (17.800) | 65/89 (14.500) |
Full Jump | 72/89 (29.800) | 66/89 (30.030) |
Air Jump | 89/89 (20.526) | 62/89 (30.030) |
Special | None | None |
Strengths | • Several moves for KOing (Up Aerial, Down B, Down Throw) • Very powerful Side B, which makes him invulnerable • Down B can be used to pick up an item (grenade) • Kazooie is used as a disjoint, allowing him to space attacks | • Can float in the air, which can also be shorthopped and combined with aerials • Very powerful aerial attacks, which are not weakened by the 0.85x multiplier when floating • Good projectile with her turnips (Down B) • Extreme combo potential • Very good at edgeguarding • Has a counter |
Weaknesses | • Poor frame data on moves • Rather low damage output • Lack of out of shield options • Easy to edgeguard, especially without Wonderwing | • Rather slow ground movement • Poor vertical distance in her recovery • Struggles when landing |