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Banjo & Kazooie vs Dark Pit

Banjo & Kazooie
vs
Dark Pit

Compare SSBU Fighter Stats

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Banjo & Kazooie

Dark Pit

Banjo & Kazooie ssbu flair
Dark Pit ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)40/89 (96 units)
Walk Speed52/89 (1.060)21/89 (1.259)
Run Speed12/89 (2.180)33/89 (1.828)
Dash Speed80/89 (1.680)18/89 (2.090)
Air Speed78/89 (0.920)72/89 (0.935)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 9
Up Smash
Frame 6
Up Smash
OoS 2
Frame 10
Uair
Frame 7
Nair
OoS 3
Frame 11
Bair/Grab
Frame 10
Grab
Fall Speed22/89 (1.760)62/89 (1.480)
Fast Fall Speed22/89 (2.816)60/89 (2.368)
Gravity23/89 (0.110)65/89 (0.081)
Air Acceleration48/89 (0.070)43/89 (0.075)
Jumps34
Short Hop15/89 (17.800)62/89 (14.930)
Full Jump72/89 (29.800)56/89 (31.000)
Air Jump89/89 (20.526)84/89 (23.701)
SpecialNoneNone
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Very good recovery (Multiple Jumps, Up Special, Side Special), allowing for edgeguards
• Good mobility (fast movement)
• Access to a projectile (B)
• Down Special can reflect projectiles and shield attacks
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Somewhat low damage output
• Struggles to land after being put in disadvantage
• Struggles to take stocks early
Data pulled from Game8, UltimateFrameData, and SmashWiki
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