Banjo & Kazooie | Diddy Kong | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 19/89 (106 units) | 61/89 (90 units) |
Walk Speed | 52/89 (1.060) | 12/89 (1.313) |
Run Speed | 12/89 (2.180) | 21/89 (2.006) |
Dash Speed | 80/89 (1.680) | 18/89 (2.090) |
Air Speed | 78/89 (0.920) | 75/89 (0.924) |
Shield Grab (F) | 36/89 (Frame 11) | 36/89 (Frame 11) |
OoS 1 | Frame 9 Up Smash | Frame 4 Z-Drop Banana |
OoS 2 | Frame 10 Uair | Frame 5 Up Smash |
OoS 3 | Frame 11 Bair/Grab | Frame 7 Banana Throw (F) |
Fall Speed | 22/89 (1.760) | 24/89 (1.750) |
Fast Fall Speed | 22/89 (2.816) | 24/89 (2.800) |
Gravity | 23/89 (0.110) | 13/89 (0.125) |
Air Acceleration | 48/89 (0.070) | 70/89 (0.050) |
Jumps | 3 | 2 |
Short Hop | 15/89 (17.800) | 5/89 (19.900) |
Full Jump | 72/89 (29.800) | 5/89 (41.210) |
Air Jump | 89/89 (20.526) | 11/89 (41.210) |
Special | None | Crouch Walk, Wall Jump, Wall Cling |
Strengths | • Several moves for KOing (Up Aerial, Down B, Down Throw) • Very powerful Side B, which makes him invulnerable • Down B can be used to pick up an item (grenade) • Kazooie is used as a disjoint, allowing him to space attacks | • Access to Banana, one of the best neutral tools (which can be thrown from shield) • Great mobility and frame data • Small size makes him hard to hit • Side Special makes recovering from ledge and landing much easier |
Weaknesses | • Poor frame data on moves • Rather low damage output • Lack of out of shield options • Easy to edgeguard, especially without Wonderwing | • Struggles to kill • Poor recovery |