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Banjo & Kazooie vs Diddy Kong

Banjo & Kazooie
vs
Diddy Kong

Compare SSBU Fighter Stats

Banjo & Kazooie

Diddy Kong

Banjo & Kazooie ssbu flair
Diddy Kong ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)61/89 (90 units)
Walk Speed52/89 (1.060)12/89 (1.313)
Run Speed12/89 (2.180)21/89 (2.006)
Dash Speed80/89 (1.680)18/89 (2.090)
Air Speed78/89 (0.920)75/89 (0.924)
Shield Grab (F)36/89 (Frame 11)36/89 (Frame 11)
OoS 1
Frame 9
Up Smash
Frame 4
Z-Drop Banana
OoS 2
Frame 10
Uair
Frame 5
Up Smash
OoS 3
Frame 11
Bair/Grab
Frame 7
Banana Throw (F)
Fall Speed22/89 (1.760)24/89 (1.750)
Fast Fall Speed22/89 (2.816)24/89 (2.800)
Gravity23/89 (0.110)13/89 (0.125)
Air Acceleration48/89 (0.070)70/89 (0.050)
Jumps32
Short Hop15/89 (17.800)5/89 (19.900)
Full Jump72/89 (29.800)5/89 (41.210)
Air Jump89/89 (20.526)11/89 (41.210)
SpecialNoneCrouch Walk, Wall Jump, Wall Cling
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Struggles to kill
• Poor recovery
Data pulled from Game8, UltimateFrameData, and SmashWiki
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