Banjo & Kazooie | Dr. Mario | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 19/89 (106 units) | 33/89 (98 units) |
Walk Speed | 52/89 (1.060) | 68/89 (0.917) |
Run Speed | 12/89 (2.180) | 79/89 (1.464) |
Dash Speed | 80/89 (1.680) | 87/89 (1.538) |
Air Speed | 78/89 (0.920) | 75/89 (0.924) |
Shield Grab (F) | 36/89 (Frame 11) | 1/89 (Frame 10) |
OoS 1 | Frame 9 Up Smash | Frame 3 Up B |
OoS 2 | Frame 10 Uair | Frame 6 Nair |
OoS 3 | Frame 11 Bair/Grab | Frame 7 Uair |
Fall Speed | 22/89 (1.760) | 58/89 (1.500) |
Fast Fall Speed | 22/89 (2.816) | 57/89 (2.400) |
Gravity | 23/89 (0.110) | 54/89 (0.087) |
Air Acceleration | 48/89 (0.070) | 57/89 (0.061) |
Jumps | 3 | 2 |
Short Hop | 15/89 (17.800) | 77/89 (13.142) |
Full Jump | 72/89 (29.800) | 61/89 (30.881) |
Air Jump | 89/89 (20.526) | 78/89 (27.785) |
Special | None | Wall Jump |
Strengths | • Several moves for KOing (Up Aerial, Down B, Down Throw) • Very powerful Side B, which makes him invulnerable • Down B can be used to pick up an item (grenade) • Kazooie is used as a disjoint, allowing him to space attacks | • Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B) • Several moves that come out quick and deal decent damage (N-air, etc) • Up B is good for breaking combos and edgeguarding |
Weaknesses | • Poor frame data on moves • Rather low damage output • Lack of out of shield options • Easy to edgeguard, especially without Wonderwing | • Poor mobility (very slow) • Poor range on his attacks • Poor recovery (Up B) |