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Banjo & Kazooie vs Dr. Mario

Banjo & Kazooie
vs
Dr. Mario

Compare SSBU Fighter Stats

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Banjo & Kazooie

Dr. Mario

Banjo & Kazooie ssbu flair
Dr. Mario ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)33/89 (98 units)
Walk Speed52/89 (1.060)68/89 (0.917)
Run Speed12/89 (2.180)79/89 (1.464)
Dash Speed80/89 (1.680)87/89 (1.538)
Air Speed78/89 (0.920)75/89 (0.924)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 9
Up Smash
Frame 3
Up B
OoS 2
Frame 10
Uair
Frame 6
Nair
OoS 3
Frame 11
Bair/Grab
Frame 7
Uair
Fall Speed22/89 (1.760)58/89 (1.500)
Fast Fall Speed22/89 (2.816)57/89 (2.400)
Gravity23/89 (0.110)54/89 (0.087)
Air Acceleration48/89 (0.070)57/89 (0.061)
Jumps32
Short Hop15/89 (17.800)77/89 (13.142)
Full Jump72/89 (29.800)61/89 (30.881)
Air Jump89/89 (20.526)78/89 (27.785)
SpecialNoneWall Jump
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B)
• Several moves that come out quick and deal decent damage (N-air, etc)
• Up B is good for breaking combos and edgeguarding
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Poor mobility (very slow)
• Poor range on his attacks
• Poor recovery (Up B)
Data pulled from Game8, UltimateFrameData, and SmashWiki
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