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Banjo & Kazooie vs Duck Hunt

Banjo & Kazooie
vs
Duck Hunt

Compare SSBU Fighter Stats

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Banjo & Kazooie

Duck Hunt

Banjo & Kazooie ssbu flair
Duck Hunt ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)70/89 (86 units)
Walk Speed52/89 (1.060)26/89 (1.213)
Run Speed12/89 (2.180)36/89 (1.793)
Dash Speed80/89 (1.680)71/89 (1.760)
Air Speed78/89 (0.920)21/89 (1.155)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 9
Up Smash
Frame 9
Nair/Uair
OoS 2
Frame 10
Uair
Frame 10
Fair/Bair/Grab
OoS 3
Frame 11
Bair/Grab
Frame 12
Up Smash
Fall Speed22/89 (1.760)33/89 (1.650)
Fast Fall Speed22/89 (2.816)34/89 (2.640)
Gravity23/89 (0.110)74/89 (0.076)
Air Acceleration48/89 (0.070)31/89 (0.080)
Jumps32
Short Hop15/89 (17.800)35/89 (16.480)
Full Jump72/89 (29.800)29/89 (34.000)
Air Jump89/89 (20.526)38/89 (33.800)
SpecialNoneCrouch Walk, Wall Jump
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Powerful aerial attacks and smashes
• Excellent at zoning out opponents with their many projectiles
• High damage output
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Predictable recovery makes them somewhat easy to edgeguard
• Struggles to KO early
• Struggles at close range
Data pulled from Game8, UltimateFrameData, and SmashWiki
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