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Banjo & Kazooie vs Falco

Banjo & Kazooie
vs
Falco

Compare SSBU Fighter Stats

Banjo & Kazooie

Falco

Banjo & Kazooie ssbu flair
Falco ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)74/89 (82 units)
Walk Speed52/89 (1.060)11/89 (1.344)
Run Speed12/89 (2.180)55/89 (1.619)
Dash Speed80/89 (1.680)24/89 (2.035)
Air Speed78/89 (0.920)63/89 (0.977)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 9
Up Smash
Frame 6
Nair
OoS 2
Frame 10
Uair
Frame 7
Up Smash
OoS 3
Frame 11
Bair/Grab
Frame 10
Fair/Uair/Grab
Fall Speed22/89 (1.760)13/89 (1.800)
Fast Fall Speed22/89 (2.816)13/89 (2.880)
Gravity23/89 (0.110)8/89 (0.130)
Air Acceleration48/89 (0.070)9/89 (0.100)
Jumps32
Short Hop15/89 (17.800)21/89 (17.340)
Full Jump72/89 (29.800)1/89 (50.510)
Air Jump89/89 (20.526)3/89 (50.510)
SpecialNoneWall Jump
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Has one of the best Up Tilts in the game
• Very good at edgeguarding thanks to Nair, Bair, and Neutral B
• Excellent aerial attacks
• Has some of the highest jumps of any character
• Powerful smash attacks
• Good projectile in Neutral B, as well as reflector in Down B
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Rather mediocre recovery
• Poor mobility (slow movement)
• Gets combo'ed easily
• Extremely light and dies early
Data pulled from Game8, UltimateFrameData, and SmashWiki
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