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Banjo & Kazooie vs Fox

Banjo & Kazooie
vs
Fox

Compare SSBU Fighter Stats

Banjo & Kazooie

Fox

Banjo & Kazooie ssbu flair
Fox ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)85/89 (77 units)
Walk Speed52/89 (1.060)3/89 (1.523)
Run Speed12/89 (2.180)6/89 (2.402)
Dash Speed80/89 (1.680)18/89 (2.090)
Air Speed78/89 (0.920)33/89 (1.110)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 9
Up Smash
Frame 6
Down B (Air)
OoS 2
Frame 10
Uair
Frame 7
Nair
OoS 3
Frame 11
Bair/Grab
Frame 8
Up Smash/Dair
Fall Speed22/89 (1.760)1/89 (2.100)
Fast Fall Speed22/89 (2.816)1/89 (3.360)
Gravity23/89 (0.110)1/89 (0.230)
Air Acceleration48/89 (0.070)21/89 (0.090)
Jumps32
Short Hop15/89 (17.800)37/89 (16.400)
Full Jump72/89 (29.800)22/89 (35.000)
Air Jump89/89 (20.526)19/89 (37.000)
SpecialNoneWall Jump
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Very fast ground and aerial movement
• Very little endlag on moves
• Access to several combo starters )Dash Attack, Up Tilt, N-air, Down Throw, etc)
• Access to a decent projectile, as well as a reflector (↓ + B)
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Linear recovery (Side Special and Up Special)
• Poor range on his attacks
• Easy to combo, and lightweight so he gets KO'ed early
• Sometimes struggles to kill
Data pulled from Game8, UltimateFrameData, and SmashWiki
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