Banjo & Kazooie | Fox | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 19/89 (106 units) | 85/89 (77 units) |
Walk Speed | 52/89 (1.060) | 3/89 (1.523) |
Run Speed | 12/89 (2.180) | 6/89 (2.402) |
Dash Speed | 80/89 (1.680) | 18/89 (2.090) |
Air Speed | 78/89 (0.920) | 33/89 (1.110) |
Shield Grab (F) | 36/89 (Frame 11) | 1/89 (Frame 10) |
OoS 1 | Frame 9 Up Smash | Frame 6 Down B (Air) |
OoS 2 | Frame 10 Uair | Frame 7 Nair |
OoS 3 | Frame 11 Bair/Grab | Frame 8 Up Smash/Dair |
Fall Speed | 22/89 (1.760) | 1/89 (2.100) |
Fast Fall Speed | 22/89 (2.816) | 1/89 (3.360) |
Gravity | 23/89 (0.110) | 1/89 (0.230) |
Air Acceleration | 48/89 (0.070) | 21/89 (0.090) |
Jumps | 3 | 2 |
Short Hop | 15/89 (17.800) | 37/89 (16.400) |
Full Jump | 72/89 (29.800) | 22/89 (35.000) |
Air Jump | 89/89 (20.526) | 19/89 (37.000) |
Special | None | Wall Jump |
Strengths | • Several moves for KOing (Up Aerial, Down B, Down Throw) • Very powerful Side B, which makes him invulnerable • Down B can be used to pick up an item (grenade) • Kazooie is used as a disjoint, allowing him to space attacks | • Very fast ground and aerial movement • Very little endlag on moves • Access to several combo starters )Dash Attack, Up Tilt, N-air, Down Throw, etc) • Access to a decent projectile, as well as a reflector (↓ + B) |
Weaknesses | • Poor frame data on moves • Rather low damage output • Lack of out of shield options • Easy to edgeguard, especially without Wonderwing | • Linear recovery (Side Special and Up Special) • Poor range on his attacks • Easy to combo, and lightweight so he gets KO'ed early • Sometimes struggles to kill |