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Banjo & Kazooie vs Ganondorf

Banjo & Kazooie
vs
Ganondorf

Compare SSBU Fighter Stats

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Banjo & Kazooie

Ganondorf

Banjo & Kazooie ssbu flair
Ganondorf ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)5/89 (118 units)
Walk Speed52/89 (1.060)82/89 (0.767)
Run Speed12/89 (2.180)86/89 (1.340)
Dash Speed80/89 (1.680)50/89 (1.870)
Air Speed78/89 (0.920)86/89 (0.830)
Shield Grab (F)36/89 (Frame 11)57/89 (Frame 12)
OoS 1
Frame 9
Up Smash
Frame 10
Nair
OoS 2
Frame 10
Uair
Frame 11
Uair
OoS 3
Frame 11
Bair/Grab
Frame 12
Grab
Fall Speed22/89 (1.760)33/89 (1.650)
Fast Fall Speed22/89 (2.816)34/89 (2.640)
Gravity23/89 (0.110)27/89 (0.108)
Air Acceleration48/89 (0.070)82/89 (0.040)
Jumps32
Short Hop15/89 (17.800)83/89 (12.240)
Full Jump72/89 (29.800)84/89 (25.490)
Air Jump89/89 (20.526)80/89 (26.000)
SpecialNoneNone
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Low endlag on N-Air
• Very large hitboxes on his attacks (especially smashes)
• Very high damage output from each attack
• Can trade stocks with Side B
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Very poor recovery, and easily edgeguarded
• Has very few ways of dealing with projectiles
• Gets comboed very easily
• Poor mobility overall and lackluster framedata
Data pulled from Game8, UltimateFrameData, and SmashWiki
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