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Banjo & Kazooie vs Hero

Banjo & Kazooie
vs
Hero

Compare SSBU Fighter Stats

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Banjo & Kazooie

Hero

Banjo & Kazooie ssbu flair
Hero ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)30/89 (101 units)
Walk Speed52/89 (1.060)58/89 (0.980)
Run Speed12/89 (2.180)32/89 (1.840)
Dash Speed80/89 (1.680)49/89 (1.880)
Air Speed78/89 (0.920)55/89 (1.010)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 9
Up Smash
Frame 7
Up B
OoS 2
Frame 10
Uair
Frame 9
Uair
OoS 3
Frame 11
Bair/Grab
Frame 10
Grab
Fall Speed22/89 (1.760)52/89 (1.570)
Fast Fall Speed22/89 (2.816)49/89 (2.512)
Gravity23/89 (0.110)41/89 (0.094)
Air Acceleration48/89 (0.070)67/89 (0.055)
Jumps32
Short Hop15/89 (17.800)53/89 (15.500)
Full Jump72/89 (29.800)74/89 (29.000)
Air Jump89/89 (20.526)57/89 (31.000)
SpecialNoneNone
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Large hitboxes on his moves
• Very powerful moves overall, particularly in his specials
• Can sometimes KO very early with critical hits
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Poor frame data
• Poor out of shield options, and struggles at close range
• Somewhat easy to edgeguard
Data pulled from Game8, UltimateFrameData, and SmashWiki
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