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Banjo & Kazooie vs Ice Climbers

Banjo & Kazooie
vs
Ice Climbers

Compare SSBU Fighter Stats

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Banjo & Kazooie

Ice Climbers

Banjo & Kazooie ssbu flair
Ice Climbers ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)53/89 (92 units)
Walk Speed52/89 (1.060)55/89 (1.008)
Run Speed12/89 (2.180)72/89 (1.530)
Dash Speed80/89 (1.680)80/89 (1.680)
Air Speed78/89 (0.920)86/89 (0.830)
Shield Grab (F)36/89 (Frame 11)57/89 (Frame 12)
OoS 1
Frame 9
Up Smash
Frame 9
Nair
OoS 2
Frame 10
Uair
Frame 10
Uair
OoS 3
Frame 11
Bair/Grab
Frame 11
Bair
Fall Speed22/89 (1.760)80/89 (1.300)
Fast Fall Speed22/89 (2.816)80/89 (2.080)
Gravity23/89 (0.110)62/89 (0.082)
Air Acceleration48/89 (0.070)21/89 (0.090)
Jumps32
Short Hop15/89 (17.800)32/89 (16.750)
Full Jump72/89 (29.800)25/89 (34.690)
Air Jump89/89 (20.526)32/89 (34.690)
SpecialNoneNone
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Very powerful attacks when together (attacks hit twice)
• Acting as a pair gives them large hitboxes
• Very powerful combos and grab game
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Terrible recovery when separated, and very weak overall when alone
• Very hard to fully take advantage of
Data pulled from Game8, UltimateFrameData, and SmashWiki
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