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Banjo & Kazooie vs Ike

Banjo & Kazooie
vs
Ike

Compare SSBU Fighter Stats

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Banjo & Kazooie

Ike

Banjo & Kazooie ssbu flair
Ike ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)14/89 (107 units)
Walk Speed52/89 (1.060)70/89 (0.912)
Run Speed12/89 (2.180)75/89 (1.507)
Dash Speed80/89 (1.680)61/89 (1.815)
Air Speed78/89 (0.920)27/89 (1.134)
Shield Grab (F)36/89 (Frame 11)36/89 (Frame 11)
OoS 1
Frame 9
Up Smash
Frame 10
Bair
OoS 2
Frame 10
Uair
Frame 11
Grab
OoS 3
Frame 11
Bair/Grab
Frame 14
Nair/Fair
Fall Speed22/89 (1.760)33/89 (1.650)
Fast Fall Speed22/89 (2.816)34/89 (2.640)
Gravity23/89 (0.110)42/89 (0.092)
Air Acceleration48/89 (0.070)70/89 (0.050)
Jumps32
Short Hop15/89 (17.800)45/89 (16.000)
Full Jump72/89 (29.800)71/89 (29.900)
Air Jump89/89 (20.526)57/89 (31.000)
SpecialNoneNone
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Very powerful aerials (including Neutral Aerial, which comes out quick and is a great combo starter)
• Lots of damage output on attacks
• Several moves for taking stocks
• Great range with his sword
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Exploitable recovery
• Sometimes struggles to approach, due to poor speed and frame data
Data pulled from Game8, UltimateFrameData, and SmashWiki
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