Banjo & Kazooie | Incineroar | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 19/89 (106 units) | 6/89 (116 units) |
Walk Speed | 52/89 (1.060) | 89/89 (0.620) |
Run Speed | 12/89 (2.180) | 89/89 (1.180) |
Dash Speed | 80/89 (1.680) | 71/89 (1.760) |
Air Speed | 78/89 (0.920) | 81/89 (0.880) |
Shield Grab (F) | 36/89 (Frame 11) | 36/89 (Frame 11) |
OoS 1 | Frame 9 Up Smash | Frame 8 Nair |
OoS 2 | Frame 10 Uair | Frame 10 Uair/Bair |
OoS 3 | Frame 11 Bair/Grab | Frame 11 Up B/Fair/Grab |
Fall Speed | 22/89 (1.760) | 22/89 (1.760) |
Fast Fall Speed | 22/89 (2.816) | 22/89 (2.816) |
Gravity | 23/89 (0.110) | 12/89 (0.126) |
Air Acceleration | 48/89 (0.070) | 48/89 (0.070) |
Jumps | 3 | 2 |
Short Hop | 15/89 (17.800) | 68/89 (14.400) |
Full Jump | 72/89 (29.800) | 53/89 (31.600) |
Air Jump | 89/89 (20.526) | 47/89 (32.800) |
Special | None | None |
Strengths | • Several moves for KOing (Up Aerial, Down B, Down Throw) • Very powerful Side B, which makes him invulnerable • Down B can be used to pick up an item (grenade) • Kazooie is used as a disjoint, allowing him to space attacks | • Very powerful back throw • Extremely powerful Side B • Several long lasting hitboxes (B, Nair), and decent frame data • Excellent KO power and damage output, especially when combined with Revenge |
Weaknesses | • Poor frame data on moves • Rather low damage output • Lack of out of shield options • Easy to edgeguard, especially without Wonderwing | • Terrible recovery • Poor mobility, and easily comboed • Can lose Revenge if grabbed |