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Banjo & Kazooie vs Incineroar

Banjo & Kazooie
vs
Incineroar

Compare SSBU Fighter Stats

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Banjo & Kazooie

Incineroar

Banjo & Kazooie ssbu flair
Incineroar ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)6/89 (116 units)
Walk Speed52/89 (1.060)89/89 (0.620)
Run Speed12/89 (2.180)89/89 (1.180)
Dash Speed80/89 (1.680)71/89 (1.760)
Air Speed78/89 (0.920)81/89 (0.880)
Shield Grab (F)36/89 (Frame 11)36/89 (Frame 11)
OoS 1
Frame 9
Up Smash
Frame 8
Nair
OoS 2
Frame 10
Uair
Frame 10
Uair/Bair
OoS 3
Frame 11
Bair/Grab
Frame 11
Up B/Fair/Grab
Fall Speed22/89 (1.760)22/89 (1.760)
Fast Fall Speed22/89 (2.816)22/89 (2.816)
Gravity23/89 (0.110)12/89 (0.126)
Air Acceleration48/89 (0.070)48/89 (0.070)
Jumps32
Short Hop15/89 (17.800)68/89 (14.400)
Full Jump72/89 (29.800)53/89 (31.600)
Air Jump89/89 (20.526)47/89 (32.800)
SpecialNoneNone
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Very powerful back throw
• Extremely powerful Side B
• Several long lasting hitboxes (B, Nair), and decent frame data
• Excellent KO power and damage output, especially when combined with Revenge
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Terrible recovery
• Poor mobility, and easily comboed
• Can lose Revenge if grabbed
Data pulled from Game8, UltimateFrameData, and SmashWiki
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