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Banjo & Kazooie vs Inkling

Banjo & Kazooie
vs
Inkling

Compare SSBU Fighter Stats

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Banjo & Kazooie

Inkling

Banjo & Kazooie ssbu flair
Inkling ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)48/89 (94 units)
Walk Speed52/89 (1.060)40/89 (1.134)
Run Speed12/89 (2.180)25/89 (1.925)
Dash Speed80/89 (1.680)17/89 (2.118)
Air Speed78/89 (0.920)14/89 (1.208)
Shield Grab (F)36/89 (Frame 11)57/89 (Frame 12)
OoS 1
Frame 9
Up Smash
Frame 9
Nair/Up Smash
OoS 2
Frame 10
Uair
Frame 10
Bair
OoS 3
Frame 11
Bair/Grab
Frame 12
Up B/Grab
Fall Speed22/89 (1.760)48/89 (1.580)
Fast Fall Speed22/89 (2.816)45/89 (2.528)
Gravity23/89 (0.110)54/89 (0.087)
Air Acceleration48/89 (0.070)31/89 (0.080)
Jumps32
Short Hop15/89 (17.800)16/89 (17.540)
Full Jump72/89 (29.800)39/89 (33.000)
Air Jump89/89 (20.526)22/89 (36.330)
SpecialNoneCrouch Walk, Wall Jump
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Several good poking tools (Down Special/FAir/BAir)
• Can bury opponents with Roller to KO
• Very fast movement, and crouches when dashing, allowing them to dodge moves
• Excellent frame data
• Very good recovery
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Keeping an eye on the ink tank can be challenging
• Often struggles to kill
Data pulled from Game8, UltimateFrameData, and SmashWiki
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