Banjo & Kazooie | Inkling | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 19/89 (106 units) | 48/89 (94 units) |
Walk Speed | 52/89 (1.060) | 40/89 (1.134) |
Run Speed | 12/89 (2.180) | 25/89 (1.925) |
Dash Speed | 80/89 (1.680) | 17/89 (2.118) |
Air Speed | 78/89 (0.920) | 14/89 (1.208) |
Shield Grab (F) | 36/89 (Frame 11) | 57/89 (Frame 12) |
OoS 1 | Frame 9 Up Smash | Frame 9 Nair/Up Smash |
OoS 2 | Frame 10 Uair | Frame 10 Bair |
OoS 3 | Frame 11 Bair/Grab | Frame 12 Up B/Grab |
Fall Speed | 22/89 (1.760) | 48/89 (1.580) |
Fast Fall Speed | 22/89 (2.816) | 45/89 (2.528) |
Gravity | 23/89 (0.110) | 54/89 (0.087) |
Air Acceleration | 48/89 (0.070) | 31/89 (0.080) |
Jumps | 3 | 2 |
Short Hop | 15/89 (17.800) | 16/89 (17.540) |
Full Jump | 72/89 (29.800) | 39/89 (33.000) |
Air Jump | 89/89 (20.526) | 22/89 (36.330) |
Special | None | Crouch Walk, Wall Jump |
Strengths | • Several moves for KOing (Up Aerial, Down B, Down Throw) • Very powerful Side B, which makes him invulnerable • Down B can be used to pick up an item (grenade) • Kazooie is used as a disjoint, allowing him to space attacks | • Several good poking tools (Down Special/FAir/BAir) • Can bury opponents with Roller to KO • Very fast movement, and crouches when dashing, allowing them to dodge moves • Excellent frame data • Very good recovery |
Weaknesses | • Poor frame data on moves • Rather low damage output • Lack of out of shield options • Easy to edgeguard, especially without Wonderwing | • Keeping an eye on the ink tank can be challenging • Often struggles to kill |