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Banjo & Kazooie vs Ivysaur

Banjo & Kazooie

Compare SSBU Fighter Stats


Banjo & Kazooie


Banjo & Kazooie ssbu flair
Ivysaur ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)40/89 (96 units)
Walk Speed52/89 (1.060)46/89 (1.103)
Run Speed12/89 (2.180)60/89 (1.595)
Dash Speed80/89 (1.680)44/89 (1.903)
Air Speed78/89 (0.920)60/89 (0.998)
Shield Grab (F)36/89 (Frame 11)81/89 (Frame 17)
OoS 1
Frame 9
Up Smash
Frame 10
Nair/Bair/Neutral B (Air)
OoS 2
Frame 10
Frame 14
OoS 3
Frame 11
Frame 15
Down Tilt/Up B/Uair
Fall Speed22/89 (1.760)68/89 (1.380)
Fast Fall Speed22/89 (2.816)68/89 (2.208)
Gravity23/89 (0.110)62/89 (0.082)
Air Acceleration48/89 (0.070)16/89 (0.095)
Short Hop15/89 (17.800)52/89 (15.580)
Full Jump72/89 (29.800)49/89 (32.250)
Air Jump89/89 (20.526)55/89 (32.250)
SpecialNoneCrouch Walk, Tether
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• 3 playable characters that all work well in certain situations
• Changing Pokemon grants invinsibility and allows you to escape combos
• Huge variation in moves and playstyles
• All Pokemon have kill throws
• When combined, PT's Pokemon are very useful for both edgeguarding and recovering to the stage
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Learning all 3 characters and associated matchups has a high skill curve
• Ivysuar and Charizard have poor disadvantage
• Cooldown on down B sometimes makes it hard to switch when needed
Data pulled from Game8, UltimateFrameData, and SmashWiki
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