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Banjo & Kazooie vs Jigglypuff

Banjo & Kazooie
vs
Jigglypuff

Compare SSBU Fighter Stats

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Banjo & Kazooie

Jigglypuff

Banjo & Kazooie ssbu flair
Jigglypuff ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)88/89 (68 units)
Walk Speed52/89 (1.060)87/89 (0.735)
Run Speed12/89 (2.180)87/89 (1.271)
Dash Speed80/89 (1.680)82/89 (1.650)
Air Speed78/89 (0.920)3/89 (1.332)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 9
Up Smash
Frame 5
Down B (Air)
OoS 2
Frame 10
Uair
Frame 9
Nair
OoS 3
Frame 11
Bair/Grab
Frame 10
Grab/Dair
Fall Speed22/89 (1.760)89/89 (0.980)
Fast Fall Speed22/89 (2.816)89/89 (1.568)
Gravity23/89 (0.110)89/89 (0.053)
Air Acceleration48/89 (0.070)1/89 (0.130)
Jumps36
Short Hop15/89 (17.800)87/89 (11.260)
Full Jump72/89 (29.800)87/89 (19.170)
Air Jump89/89 (20.526)83/89 (24.866)
SpecialNoneNone
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Very powerful Down Special (Rest)
• Good at recovering (has 5 jumps total)
• Very good at edgeguarding with aerial attacks (Nair, Bair, Fair)
• Very fast air speed
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Extremely light and dies early
• Many moves have low knockback, resulting in opponents countering Jigglypuff's attacks easily at low percents
• Poor range on all attacks, and no projectile
• Slow movement, and poor overall mobility
• Struggles to kill, as well as approach
Data pulled from Game8, UltimateFrameData, and SmashWiki
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