Banjo & Kazooie | Jigglypuff | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 19/89 (106 units) | 88/89 (68 units) |
Walk Speed | 52/89 (1.060) | 87/89 (0.735) |
Run Speed | 12/89 (2.180) | 87/89 (1.271) |
Dash Speed | 80/89 (1.680) | 82/89 (1.650) |
Air Speed | 78/89 (0.920) | 3/89 (1.332) |
Shield Grab (F) | 36/89 (Frame 11) | 1/89 (Frame 10) |
OoS 1 | Frame 9 Up Smash | Frame 5 Down B (Air) |
OoS 2 | Frame 10 Uair | Frame 9 Nair |
OoS 3 | Frame 11 Bair/Grab | Frame 10 Grab/Dair |
Fall Speed | 22/89 (1.760) | 89/89 (0.980) |
Fast Fall Speed | 22/89 (2.816) | 89/89 (1.568) |
Gravity | 23/89 (0.110) | 89/89 (0.053) |
Air Acceleration | 48/89 (0.070) | 1/89 (0.130) |
Jumps | 3 | 6 |
Short Hop | 15/89 (17.800) | 87/89 (11.260) |
Full Jump | 72/89 (29.800) | 87/89 (19.170) |
Air Jump | 89/89 (20.526) | 83/89 (24.866) |
Special | None | None |
Strengths | • Several moves for KOing (Up Aerial, Down B, Down Throw) • Very powerful Side B, which makes him invulnerable • Down B can be used to pick up an item (grenade) • Kazooie is used as a disjoint, allowing him to space attacks | • Very powerful Down Special (Rest) • Good at recovering (has 5 jumps total) • Very good at edgeguarding with aerial attacks (Nair, Bair, Fair) • Very fast air speed |
Weaknesses | • Poor frame data on moves • Rather low damage output • Lack of out of shield options • Easy to edgeguard, especially without Wonderwing | • Extremely light and dies early • Many moves have low knockback, resulting in opponents countering Jigglypuff's attacks easily at low percents • Poor range on all attacks, and no projectile • Slow movement, and poor overall mobility • Struggles to kill, as well as approach |