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Banjo & Kazooie vs Joker

Banjo & Kazooie
vs
Joker

Compare SSBU Fighter Stats

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Banjo & Kazooie

Joker

Banjo & Kazooie ssbu flair
Joker ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)52/89 (93 units)
Walk Speed52/89 (1.060)43/89 (1.120)
Run Speed12/89 (2.180)18/89 (2.060)
Dash Speed80/89 (1.680)45/89 (1.900)
Air Speed78/89 (0.920)37/89 (1.100)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 9
Up Smash
Frame 8
Uair
OoS 2
Frame 10
Uair
Frame 10
Fair/Bair/Up Smash/Grab
OoS 3
Frame 11
Bair/Grab
Frame 15
Nair
Fall Speed22/89 (1.760)39/89 (1.630)
Fast Fall Speed22/89 (2.816)4/89 (3.097)
Gravity23/89 (0.110)11/89 (0.127)
Air Acceleration48/89 (0.070)31/89 (0.080)
Jumps32
Short Hop15/89 (17.800)69/89 (14.200)
Full Jump72/89 (29.800)45/89 (32.500)
Air Jump89/89 (20.526)36/89 (34.000)
SpecialNoneTether, Wall Jump
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Very low lag on most attacks
• Several good combo starters (Forward Aerial, Back Aerial, Down Aerial, Grab)
• Super armor on down B, which doubles as a quick counter with Arsene
• Good recovery
• Two projectiles (neutral and side B)
• Extremely powerful with Arsene
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Struggles to KO without Arsene
• Recovery is exploitable when Arsene is out (Lack of hitbox)
• Lack of good Out of Shield options.
Data pulled from Game8, UltimateFrameData, and SmashWiki
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