Banjo & Kazooie | Joker | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 19/89 (106 units) | 52/89 (93 units) |
Walk Speed | 52/89 (1.060) | 43/89 (1.120) |
Run Speed | 12/89 (2.180) | 18/89 (2.060) |
Dash Speed | 80/89 (1.680) | 45/89 (1.900) |
Air Speed | 78/89 (0.920) | 37/89 (1.100) |
Shield Grab (F) | 36/89 (Frame 11) | 1/89 (Frame 10) |
OoS 1 | Frame 9 Up Smash | Frame 8 Uair |
OoS 2 | Frame 10 Uair | Frame 10 Fair/Bair/Up Smash/Grab |
OoS 3 | Frame 11 Bair/Grab | Frame 15 Nair |
Fall Speed | 22/89 (1.760) | 39/89 (1.630) |
Fast Fall Speed | 22/89 (2.816) | 4/89 (3.097) |
Gravity | 23/89 (0.110) | 11/89 (0.127) |
Air Acceleration | 48/89 (0.070) | 31/89 (0.080) |
Jumps | 3 | 2 |
Short Hop | 15/89 (17.800) | 69/89 (14.200) |
Full Jump | 72/89 (29.800) | 45/89 (32.500) |
Air Jump | 89/89 (20.526) | 36/89 (34.000) |
Special | None | Tether, Wall Jump |
Strengths | • Several moves for KOing (Up Aerial, Down B, Down Throw) • Very powerful Side B, which makes him invulnerable • Down B can be used to pick up an item (grenade) • Kazooie is used as a disjoint, allowing him to space attacks | • Very low lag on most attacks • Several good combo starters (Forward Aerial, Back Aerial, Down Aerial, Grab) • Super armor on down B, which doubles as a quick counter with Arsene • Good recovery • Two projectiles (neutral and side B) • Extremely powerful with Arsene |
Weaknesses | • Poor frame data on moves • Rather low damage output • Lack of out of shield options • Easy to edgeguard, especially without Wonderwing | • Struggles to KO without Arsene • Recovery is exploitable when Arsene is out (Lack of hitbox) • Lack of good Out of Shield options. |