Banjo & Kazooie | Kazuya | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 19/89 (106 units) | 8/89 (113 units) |
Walk Speed | 52/89 (1.060) | 88/89 (0.660) |
Run Speed | 12/89 (2.180) | 68/89 (1.550) |
Dash Speed | 80/89 (1.680) | 86/89 (1.580) |
Air Speed | 78/89 (0.920) | 79/89 (0.890) |
Shield Grab (F) | 36/89 (Frame 11) | 36/89 (Frame 11) |
OoS 1 | Frame 9 Up Smash | Frame 11 Uair/Grab |
OoS 2 | Frame 10 Uair | Frame 12 Up Smash/Up B |
OoS 3 | Frame 11 Bair/Grab | Frame 15 Nair/Fair |
Fall Speed | 22/89 (1.760) | 27/89 (1.700) |
Fast Fall Speed | 22/89 (2.816) | 28/89 (2.720) |
Gravity | 23/89 (0.110) | 27/89 (0.108) |
Air Acceleration | 48/89 (0.070) | 89/89 (0.000) |
Jumps | 3 | 2 |
Short Hop | 15/89 (17.800) | 85/89 (12.000) |
Full Jump | 72/89 (29.800) | 88/89 (18.000) |
Air Jump | 89/89 (20.526) | 4/89 (49.000) |
Special | None | None |
Strengths | • Several moves for KOing (Up Aerial, Down B, Down Throw) • Very powerful Side B, which makes him invulnerable • Down B can be used to pick up an item (grenade) • Kazooie is used as a disjoint, allowing him to space attacks | • Very powerful moves • Plenty of KO moves • Has super armor on some moves • Has invincibility for a number of attacks • Heavy weight class |
Weaknesses | • Poor frame data on moves • Rather low damage output • Lack of out of shield options • Easy to edgeguard, especially without Wonderwing | • Low first jump • Poor range • Difficult to make use of due to command inputs • Slow startup on most moves |