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Banjo & Kazooie vs Ken

Banjo & Kazooie
vs
Ken

Compare SSBU Fighter Stats

none
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Banjo & Kazooie

Ken

Banjo & Kazooie ssbu flair
Ken ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)27/89 (103 units)
Walk Speed52/89 (1.060)80/89 (0.825)
Run Speed12/89 (2.180)37/89 (1.760)
Dash Speed80/89 (1.680)37/89 (1.936)
Air Speed78/89 (0.920)30/89 (1.120)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 9
Up Smash
Frame 6
Up B
OoS 2
Frame 10
Uair
Frame 8
Uair
OoS 3
Frame 11
Bair/Grab
Frame 9
Nair/Up Smash
Fall Speed22/89 (1.760)43/89 (1.600)
Fast Fall Speed22/89 (2.816)66/89 (2.240)
Gravity23/89 (0.110)15/89 (0.120)
Air Acceleration48/89 (0.070)84/89 (0.035)
Jumps32
Short Hop15/89 (17.800)59/89 (15.000)
Full Jump72/89 (29.800)81/89 (26.000)
Air Jump89/89 (20.526)64/89 (29.500)
SpecialNoneNone
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• When using the command-input, Shryuken KOs foes very early
• Super Armor on Down Special
• Has a good projectile (neutral special and Shakunetsu Hadoken)
• Will auto-turn to face 1 vs 1 opponents, making it easy to hit his moves
• Extremely deadly combo game
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Always faces the opponent, and thus cannot use Bair easily
• Poor recovery makes him easy to edgeguard
• Somewhat high execution (getting used to command inputs and auto-turn)
• Focus Attack is easy to counter
• Struggles to land when put in disadvantage
Data pulled from Game8, UltimateFrameData, and SmashWiki
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