Banjo & Kazooie | Ken | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 19/89 (106 units) | 27/89 (103 units) |
Walk Speed | 52/89 (1.060) | 80/89 (0.825) |
Run Speed | 12/89 (2.180) | 37/89 (1.760) |
Dash Speed | 80/89 (1.680) | 37/89 (1.936) |
Air Speed | 78/89 (0.920) | 30/89 (1.120) |
Shield Grab (F) | 36/89 (Frame 11) | 1/89 (Frame 10) |
OoS 1 | Frame 9 Up Smash | Frame 6 Up B |
OoS 2 | Frame 10 Uair | Frame 8 Uair |
OoS 3 | Frame 11 Bair/Grab | Frame 9 Nair/Up Smash |
Fall Speed | 22/89 (1.760) | 43/89 (1.600) |
Fast Fall Speed | 22/89 (2.816) | 66/89 (2.240) |
Gravity | 23/89 (0.110) | 15/89 (0.120) |
Air Acceleration | 48/89 (0.070) | 84/89 (0.035) |
Jumps | 3 | 2 |
Short Hop | 15/89 (17.800) | 59/89 (15.000) |
Full Jump | 72/89 (29.800) | 81/89 (26.000) |
Air Jump | 89/89 (20.526) | 64/89 (29.500) |
Special | None | None |
Strengths | • Several moves for KOing (Up Aerial, Down B, Down Throw) • Very powerful Side B, which makes him invulnerable • Down B can be used to pick up an item (grenade) • Kazooie is used as a disjoint, allowing him to space attacks | • When using the command-input, Shryuken KOs foes very early • Super Armor on Down Special • Has a good projectile (neutral special and Shakunetsu Hadoken) • Will auto-turn to face 1 vs 1 opponents, making it easy to hit his moves • Extremely deadly combo game |
Weaknesses | • Poor frame data on moves • Rather low damage output • Lack of out of shield options • Easy to edgeguard, especially without Wonderwing | • Always faces the opponent, and thus cannot use Bair easily • Poor recovery makes him easy to edgeguard • Somewhat high execution (getting used to command inputs and auto-turn) • Focus Attack is easy to counter • Struggles to land when put in disadvantage |