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Banjo & Kazooie vs King Dedede

Banjo & Kazooie
King Dedede

Compare SSBU Fighter Stats


Banjo & Kazooie

King Dedede

Banjo & Kazooie ssbu flair
King Dedede ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)3/89 (127 units)
Walk Speed52/89 (1.060)54/89 (1.029)
Run Speed12/89 (2.180)76/89 (1.496)
Dash Speed80/89 (1.680)61/89 (1.815)
Air Speed78/89 (0.920)89/89 (0.735)
Shield Grab (F)36/89 (Frame 11)57/89 (Frame 12)
OoS 1
Frame 9
Up Smash
Frame 10
OoS 2
Frame 10
Frame 12
OoS 3
Frame 11
Frame 13
Fall Speed22/89 (1.760)2/89 (1.950)
Fast Fall Speed22/89 (2.816)2/89 (3.120)
Gravity23/89 (0.110)37/89 (0.097)
Air Acceleration48/89 (0.070)70/89 (0.050)
Short Hop15/89 (17.800)43/89 (16.020)
Full Jump72/89 (29.800)43/89 (32.850)
Air Jump89/89 (20.526)72/89 (28.503)
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Every attack deals a lot of damage
• Powerful recovery (Multiple jumps + Up Special)
• High endurance thanks to his weight
• Gordos are good tools for ledgetrapping and KO'ing
• Can reflect projectiles with Neutral B
• Good range thanks to long disjoints on his attacks (F-Tilt, etc)
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Extremely large hurtbox, making him a target for projectiles and his own Gordos
• Heavyweight and easily comboed
• Somewhat easy to predict recovery
• Slow movement and poor frame data makes it hard to approach opponents
Data pulled from Game8, UltimateFrameData, and SmashWiki
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