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Banjo & Kazooie vs King K. Rool

Banjo & Kazooie
vs
King K. Rool

Compare SSBU Fighter Stats

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Banjo & Kazooie

King K. Rool

Banjo & Kazooie ssbu flair
King K. Rool ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)2/89 (133 units)
Walk Speed52/89 (1.060)72/89 (0.903)
Run Speed12/89 (2.180)77/89 (1.485)
Dash Speed80/89 (1.680)37/89 (1.936)
Air Speed78/89 (0.920)69/89 (0.945)
Shield Grab (F)36/89 (Frame 11)57/89 (Frame 12)
OoS 1
Frame 9
Up Smash
Frame 6
Up Smash
OoS 2
Frame 10
Uair
Frame 10
Nair/Uair
OoS 3
Frame 11
Bair/Grab
Frame 11
Up B
Fall Speed22/89 (1.760)27/89 (1.700)
Fast Fall Speed22/89 (2.816)28/89 (2.720)
Gravity23/89 (0.110)33/89 (0.105)
Air Acceleration48/89 (0.070)70/89 (0.050)
Jumps32
Short Hop15/89 (17.800)74/89 (13.500)
Full Jump72/89 (29.800)39/89 (33.000)
Air Jump89/89 (20.526)49/89 (32.610)
SpecialNoneNone
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Several of his moves give him super armor
• Has 2 projectiles great for zoning
• Great recovery power for a heavyweight
• Several powerful KO moves
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Big body makes him an easy target for projectiles and combos
• Recovery can be beaten if attacked from anywhere but the top
• Poor frame data and laggy moves
Data pulled from Game8, UltimateFrameData, and SmashWiki
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