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Banjo & Kazooie vs Kirby

Banjo & Kazooie
vs
Kirby

Compare SSBU Fighter Stats

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Banjo & Kazooie

Kirby

Banjo & Kazooie ssbu flair
Kirby ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)79/89 (79 units)
Walk Speed52/89 (1.060)59/89 (0.977)
Run Speed12/89 (2.180)42/89 (1.727)
Dash Speed80/89 (1.680)45/89 (1.900)
Air Speed78/89 (0.920)85/89 (0.840)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 9
Up Smash
Frame 9
Bair
OoS 2
Frame 10
Uair
Frame 10
Grab
OoS 3
Frame 11
Bair/Grab
Frame 11
Nair
Fall Speed22/89 (1.760)85/89 (1.230)
Fast Fall Speed22/89 (2.816)85/89 (1.968)
Gravity23/89 (0.110)86/89 (0.064)
Air Acceleration48/89 (0.070)16/89 (0.095)
Jumps36
Short Hop15/89 (17.800)83/89 (12.240)
Full Jump72/89 (29.800)85/89 (25.370)
Air Jump89/89 (20.526)87/89 (21.064)
SpecialNoneNone
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Excellent recovery, with 5 jumps total and Up Special
• Small body makes it easy to get out of combos and dodge attacks
• Can use inhale to copy opponents' abilities and swallow projectiles (B)
• Good grab game (throws can be comboed into or used to KO)
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Light and easy to KO
• Poor range, lack of a good projectile
• Poor overall mobility, making it hard to approach
Data pulled from Game8, UltimateFrameData, and SmashWiki
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