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Banjo & Kazooie vs Link

Banjo & Kazooie

Compare SSBU Fighter Stats


Banjo & Kazooie


Banjo & Kazooie ssbu flair
Link ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)22/89 (104 units)
Walk Speed52/89 (1.060)23/89 (1.247)
Run Speed12/89 (2.180)71/89 (1.534)
Dash Speed80/89 (1.680)29/89 (1.980)
Air Speed78/89 (0.920)75/89 (0.924)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 9
Up Smash
Frame 7
Up B/Bomb Throw(F)
OoS 2
Frame 10
Frame 9
OoS 3
Frame 11
Frame 10
Nair/Up Smash/Grab
Fall Speed22/89 (1.760)43/89 (1.600)
Fast Fall Speed22/89 (2.816)6/89 (3.040)
Gravity23/89 (0.110)38/89 (0.096)
Air Acceleration48/89 (0.070)70/89 (0.050)
Short Hop15/89 (17.800)75/89 (13.380)
Full Jump72/89 (29.800)76/89 (27.800)
Air Jump89/89 (20.526)66/89 (29.000)
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Excellent zoning tools to rack up damage (→ + B, ↓ + B, B)
• Several KO options (Tilts, Smashes, Dash Attack, as well as edgegaurding with projectiles)
• Can take a lot of damage before getting KO'ed
• Great reach with his long sword
• One of the best Neutral Airs in the game
• Can use bomb offstage on himself to extend his recovery
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Struggles a bit up close (most of his attacks are a bit slow)
• Gets comboed a lot due to his size
• Slow movement speed
Data pulled from Game8, UltimateFrameData, and SmashWiki
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