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Banjo & Kazooie vs Lucario

Banjo & Kazooie
vs
Lucario

Compare SSBU Fighter Stats

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Banjo & Kazooie

Lucario

Banjo & Kazooie ssbu flair
Lucario ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)53/89 (92 units)
Walk Speed52/89 (1.060)46/89 (1.103)
Run Speed12/89 (2.180)46/89 (1.705)
Dash Speed80/89 (1.680)6/89 (2.255)
Air Speed78/89 (0.920)7/89 (1.281)
Shield Grab (F)36/89 (Frame 11)36/89 (Frame 11)
OoS 1
Frame 9
Up Smash
Frame 7
Dair
OoS 2
Frame 10
Uair
Frame 10
Fair
OoS 3
Frame 11
Bair/Grab
Frame 11
Grab
Fall Speed22/89 (1.760)30/89 (1.680)
Fast Fall Speed22/89 (2.816)31/89 (2.688)
Gravity23/89 (0.110)60/89 (0.084)
Air Acceleration48/89 (0.070)21/89 (0.090)
Jumps32
Short Hop15/89 (17.800)9/89 (18.190)
Full Jump72/89 (29.800)10/89 (37.620)
Air Jump89/89 (20.526)17/89 (37.620)
SpecialNoneCrouch Walk, Wall Jump, Wall Cling
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• His Aura mechanic is very strong
• Can use his Neutral B to zone opponents
• Has a command grab this is very powerful when Aura is built up
• Can snowball opponents easily if he retains aura
• Recovery covers a huge distance and has a hit box (Up B)
• Fast air speed and quick aerials
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Aura Sphere is not very strong unless fully charged
• Predictable recovery
• Very weak when at low percents
Data pulled from Game8, UltimateFrameData, and SmashWiki
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