Banjo & Kazooie | Luigi | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 19/89 (106 units) | 37/89 (97 units) |
Walk Speed | 52/89 (1.060) | 40/89 (1.134) |
Run Speed | 12/89 (2.180) | 52/89 (1.650) |
Dash Speed | 80/89 (1.680) | 61/89 (1.815) |
Air Speed | 78/89 (0.920) | 88/89 (0.770) |
Shield Grab (F) | 36/89 (Frame 11) | 83/89 (Frame 18) |
OoS 1 | Frame 9 Up Smash | Frame 6 Nair |
OoS 2 | Frame 10 Uair | Frame 8 Up B/Uair |
OoS 3 | Frame 11 Bair/Grab | Frame 9 Up Smash |
Fall Speed | 22/89 (1.760) | 77/89 (1.320) |
Fast Fall Speed | 22/89 (2.816) | 77/89 (2.112) |
Gravity | 23/89 (0.110) | 61/89 (0.083) |
Air Acceleration | 48/89 (0.070) | 43/89 (0.075) |
Jumps | 3 | 2 |
Short Hop | 15/89 (17.800) | 4/89 (19.980) |
Full Jump | 72/89 (29.800) | 4/89 (44.000) |
Air Jump | 89/89 (20.526) | 10/89 (41.310) |
Special | None | Crouch Walk |
Strengths | • Several moves for KOing (Up Aerial, Down B, Down Throw) • Very powerful Side B, which makes him invulnerable • Down B can be used to pick up an item (grenade) • Kazooie is used as a disjoint, allowing him to space attacks | • Several good combo starters • Very small lag on his attacks • Can KO opponents from 0% off of a grab • The sweetspot on Up Special is extremely strong • Tether grab gives extra range to his grab |
Weaknesses | • Poor frame data on moves • Rather low damage output • Lack of out of shield options • Easy to edgeguard, especially without Wonderwing | • Poor recovery • Poor range • Struggles against projectiles • Grab is slow to come out • Poor mobility and air speed |