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Banjo & Kazooie vs Marth

Banjo & Kazooie
vs
Marth

Compare SSBU Fighter Stats

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Banjo & Kazooie

Marth

Banjo & Kazooie ssbu flair
Marth ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)61/89 (90 units)
Walk Speed52/89 (1.060)1/89 (1.575)
Run Speed12/89 (2.180)23/89 (1.964)
Dash Speed80/89 (1.680)6/89 (2.255)
Air Speed78/89 (0.920)41/89 (1.071)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 9
Up Smash
Frame 5
Up B
OoS 2
Frame 10
Uair
Frame 9
Nair/Fair
OoS 3
Frame 11
Bair/Grab
Frame 10
Grab
Fall Speed22/89 (1.760)48/89 (1.580)
Fast Fall Speed22/89 (2.816)45/89 (2.528)
Gravity23/89 (0.110)75/89 (0.075)
Air Acceleration48/89 (0.070)31/89 (0.080)
Jumps32
Short Hop15/89 (17.800)39/89 (16.260)
Full Jump72/89 (29.800)33/89 (33.660)
Air Jump89/89 (20.526)40/89 (33.660)
SpecialNoneNone
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Excellent range on all attacks, allowing him to keep his distance from opponents
• Very high damage and knockback on his sword's tipper hits
• Very good at edgeguarding (Counter, Forward Aerial, Back Aerial)
• One of the fastest Out of Shield Options in the game with Up B
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Struggles to kill if not properly spaced
• Poor air mobility, so he struggles to land
• Properly spacing all attacks is difficult and can feel unrewarding
Data pulled from Game8, UltimateFrameData, and SmashWiki
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