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Banjo & Kazooie vs Mega Man

Banjo & Kazooie
Mega Man

Compare SSBU Fighter Stats


Banjo & Kazooie

Mega Man

Banjo & Kazooie ssbu flair
Mega Man ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)29/89 (102 units)
Walk Speed52/89 (1.060)42/89 (1.132)
Run Speed12/89 (2.180)58/89 (1.602)
Dash Speed80/89 (1.680)35/89 (1.958)
Air Speed78/89 (0.920)21/89 (1.155)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 9
Up Smash
Frame 7
OoS 2
Frame 10
Frame 8
Up Smash
OoS 3
Frame 11
Frame 10
Fall Speed22/89 (1.760)13/89 (1.800)
Fast Fall Speed22/89 (2.816)13/89 (2.880)
Gravity23/89 (0.110)30/89 (0.107)
Air Acceleration48/89 (0.070)6/89 (0.110)
Short Hop15/89 (17.800)86/89 (11.490)
Full Jump72/89 (29.800)44/89 (32.800)
Air Jump89/89 (20.526)47/89 (32.800)
SpecialNoneWall Jump
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Has lots of projectiles in his arsenal (A, B, Down B)
• Can fight opponents without ever needing to get too close (A)
• Very good recovery combined with pretty heavy weight makes him hard to KO
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• No hitbox on his recovery means he can be edgeguarded if your opponent reads the route you are taking (Up B)
• Struggles against swordies and other fighters do can break through his zoning and fight up close
Data pulled from Game8, UltimateFrameData, and SmashWiki
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