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Banjo & Kazooie vs Meta Knight

Banjo & Kazooie
vs
Meta Knight

Compare SSBU Fighter Stats

Banjo & Kazooie

Meta Knight

Banjo & Kazooie ssbu flair
Meta Knight ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)77/89 (80 units)
Walk Speed52/89 (1.060)24/89 (1.239)
Run Speed12/89 (2.180)16/89 (2.090)
Dash Speed80/89 (1.680)11/89 (2.211)
Air Speed78/89 (0.920)47/89 (1.040)
Shield Grab (F)36/89 (Frame 11)36/89 (Frame 11)
OoS 1
Frame 9
Up Smash
Frame 7
Dair
OoS 2
Frame 10
Uair
Frame 8
Up B/Up Smash
OoS 3
Frame 11
Bair/Grab
Frame 9
Nair/Uair
Fall Speed22/89 (1.760)32/89 (1.660)
Fast Fall Speed22/89 (2.816)33/89 (2.656)
Gravity23/89 (0.110)23/89 (0.110)
Air Acceleration48/89 (0.070)43/89 (0.075)
Jumps36
Short Hop15/89 (17.800)72/89 (13.920)
Full Jump72/89 (29.800)51/89 (32.000)
Air Jump89/89 (20.526)88/89 (20.914)
SpecialNoneNone
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Moveset contains many good combo starters
• Small hurtbox makes it hard to hit him
• Multiple jumps and powerful recovery allow him to recover easily
• Great at edgeguarding
• Very good at recovering from disadvantage (Down B is useful for this)
• High air speed
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Struggles to take stocks when combos don't land
• Poor range despite having a sword
• Can struggle against characters with projectiles
Data pulled from Game8, UltimateFrameData, and SmashWiki
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