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Banjo & Kazooie vs Mewtwo

Banjo & Kazooie
vs
Mewtwo

Compare SSBU Fighter Stats

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Banjo & Kazooie

Mewtwo

Banjo & Kazooie ssbu flair
Mewtwo ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)79/89 (79 units)
Walk Speed52/89 (1.060)18/89 (1.260)
Run Speed12/89 (2.180)9/89 (2.255)
Dash Speed80/89 (1.680)6/89 (2.255)
Air Speed78/89 (0.920)4/89 (1.313)
Shield Grab (F)36/89 (Frame 11)36/89 (Frame 11)
OoS 1
Frame 9
Up Smash
Frame 9
Up Smash
OoS 2
Frame 10
Uair
Frame 10
Nair/Fair
OoS 3
Frame 11
Bair/Grab
Frame 11
Grab
Fall Speed22/89 (1.760)53/89 (1.550)
Fast Fall Speed22/89 (2.816)51/89 (2.480)
Gravity23/89 (0.110)62/89 (0.082)
Air Acceleration48/89 (0.070)48/89 (0.070)
Jumps32
Short Hop15/89 (17.800)18/89 (17.500)
Full Jump72/89 (29.800)55/89 (31.110)
Air Jump89/89 (20.526)1/89 (57.350)
SpecialNoneWall Jump
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Powerful attacks make it easy to damage opponents
• Several attacks that are good for taking stocks
• Decent projectile in Neutral Special (B)
• Access to a reflector in Side Special (→ + B)
• Can use Down Special to temporarily immobilize opponents
• Tail provides decent attack range (↓ + A, etc)
• Has multiple kill throws (Up Throw / Back Throw)
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Extremely light and dies early
• Extremely large hurtbox on Mewtwo's body / tail
• Gets comboed very easily
Data pulled from Game8, UltimateFrameData, and SmashWiki
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