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Banjo & Kazooie vs Mii Gunner

Banjo & Kazooie
vs
Mii Gunner

Compare SSBU Fighter Stats

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Banjo & Kazooie

Mii Gunner

Banjo & Kazooie ssbu flair
Mii Gunner ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)22/89 (104 units)
Walk Speed52/89 (1.060)56/89 (1.000)
Run Speed12/89 (2.180)85/89 (1.370)
Dash Speed80/89 (1.680)84/89 (1.630)
Air Speed78/89 (0.920)74/89 (0.930)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 9
Up Smash
Frame 6
Up B (#2)/Down B (#1/Air)
OoS 2
Frame 10
Uair
Frame 10
Down B (#3/Air)/Grab
OoS 3
Frame 11
Bair/Grab
Frame 11
Up Smash
Fall Speed22/89 (1.760)65/89 (1.450)
Fast Fall Speed22/89 (2.816)63/89 (2.320)
Gravity23/89 (0.110)34/89 (0.098)
Air Acceleration48/89 (0.070)68/89 (0.053)
Jumps32
Short Hop15/89 (17.800)64/89 (14.600)
Full Jump72/89 (29.800)60/89 (30.900)
Air Jump89/89 (20.526)54/89 (32.300)
SpecialNoneWall Jump
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Long range on moves
• Possesses many powerful projectiles for zoning
• Player can freely choose specials
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Mediocre recovery options
• Poor frame data, struggles up close
• Easily comboed
Data pulled from Game8, UltimateFrameData, and SmashWiki
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