Banjo & Kazooie | Mii Swordfighter | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 19/89 (106 units) | 31/89 (100 units) |
Walk Speed | 52/89 (1.060) | 51/89 (1.070) |
Run Speed | 12/89 (2.180) | 65/89 (1.580) |
Dash Speed | 80/89 (1.680) | 76/89 (1.740) |
Air Speed | 78/89 (0.920) | 20/89 (1.170) |
Shield Grab (F) | 36/89 (Frame 11) | 1/89 (Frame 10) |
OoS 1 | Frame 9 Up Smash | Frame 8 Up B (#3) |
OoS 2 | Frame 10 Uair | Frame 10 Grab |
OoS 3 | Frame 11 Bair/Grab | Frame 11 Up Smash |
Fall Speed | 22/89 (1.760) | 53/89 (1.550) |
Fast Fall Speed | 22/89 (2.816) | 51/89 (2.480) |
Gravity | 23/89 (0.110) | 32/89 (0.106) |
Air Acceleration | 48/89 (0.070) | 58/89 (0.060) |
Jumps | 3 | 2 |
Short Hop | 15/89 (17.800) | 82/89 (12.300) |
Full Jump | 72/89 (29.800) | 75/89 (28.300) |
Air Jump | 89/89 (20.526) | 74/89 (28.300) |
Special | None | None |
Strengths | • Several moves for KOing (Up Aerial, Down B, Down Throw) • Very powerful Side B, which makes him invulnerable • Down B can be used to pick up an item (grenade) • Kazooie is used as a disjoint, allowing him to space attacks | • Decent range • Versatile special options • Access to good projectiles (Gale Strike / Chakram) |
Weaknesses | • Poor frame data on moves • Rather low damage output • Lack of out of shield options • Easy to edgeguard, especially without Wonderwing | • Poor frame data • Lackluster mobility • Mostly poor recovery options |