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Banjo & Kazooie vs Mii Swordfighter

Banjo & Kazooie
vs
Mii Swordfighter

Compare SSBU Fighter Stats

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Banjo & Kazooie

Mii Swordfighter

Banjo & Kazooie ssbu flair
Mii Swordfighter ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)31/89 (100 units)
Walk Speed52/89 (1.060)51/89 (1.070)
Run Speed12/89 (2.180)65/89 (1.580)
Dash Speed80/89 (1.680)76/89 (1.740)
Air Speed78/89 (0.920)20/89 (1.170)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 9
Up Smash
Frame 8
Up B (#3)
OoS 2
Frame 10
Uair
Frame 10
Grab
OoS 3
Frame 11
Bair/Grab
Frame 11
Up Smash
Fall Speed22/89 (1.760)53/89 (1.550)
Fast Fall Speed22/89 (2.816)51/89 (2.480)
Gravity23/89 (0.110)32/89 (0.106)
Air Acceleration48/89 (0.070)58/89 (0.060)
Jumps32
Short Hop15/89 (17.800)82/89 (12.300)
Full Jump72/89 (29.800)75/89 (28.300)
Air Jump89/89 (20.526)74/89 (28.300)
SpecialNoneNone
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Decent range
• Versatile special options
• Access to good projectiles (Gale Strike / Chakram)
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Poor frame data
• Lackluster mobility
• Mostly poor recovery options
Data pulled from Game8, UltimateFrameData, and SmashWiki
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