Banjo & Kazooie | Mr. Game & Watch | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 19/89 (106 units) | 86/89 (75 units) |
Walk Speed | 52/89 (1.060) | 33/89 (1.180) |
Run Speed | 12/89 (2.180) | 47/89 (1.679) |
Dash Speed | 80/89 (1.680) | 29/89 (1.980) |
Air Speed | 78/89 (0.920) | 19/89 (1.176) |
Shield Grab (F) | 36/89 (Frame 11) | 1/89 (Frame 10) |
OoS 1 | Frame 9 Up Smash | Frame 3 Up B |
OoS 2 | Frame 10 Uair | Frame 5 Down B (Air) |
OoS 3 | Frame 11 Bair/Grab | Frame 10 Nair/Grab |
Fall Speed | 22/89 (1.760) | 84/89 (1.240) |
Fast Fall Speed | 22/89 (2.816) | 84/89 (1.984) |
Gravity | 23/89 (0.110) | 68/89 (0.080) |
Air Acceleration | 48/89 (0.070) | 9/89 (0.100) |
Jumps | 3 | 2 |
Short Hop | 15/89 (17.800) | 76/89 (13.260) |
Full Jump | 72/89 (29.800) | 77/89 (27.510) |
Air Jump | 89/89 (20.526) | 79/89 (27.510) |
Special | None | None |
Strengths | • Several moves for KOing (Up Aerial, Down B, Down Throw) • Very powerful Side B, which makes him invulnerable • Down B can be used to pick up an item (grenade) • Kazooie is used as a disjoint, allowing him to space attacks | • Aerial attacks are all powerful and have long lasting hitboxes • Rather small hurtbox allows him to dodge many attacks • Chef (Neutral B) is good for ledge trapping • Crouching allows him to dodge many attacks, and up special gives him invinsibility frames • Very powerful recovery (Up B) which also works as an amazing out of shield option • Good at edgeguarding thanks to F-air and B-air |
Weaknesses | • Poor frame data on moves • Rather low damage output • Lack of out of shield options • Easy to edgeguard, especially without Wonderwing | • Light, and gets KO'ed early • Poor range • Low damage output on most moves Often struggles to approach |