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Banjo & Kazooie vs Mr. Game & Watch

Banjo & Kazooie
vs
Mr. Game & Watch

Compare SSBU Fighter Stats

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Banjo & Kazooie

Mr. Game & Watch

Banjo & Kazooie ssbu flair
Mr. Game & Watch ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)86/89 (75 units)
Walk Speed52/89 (1.060)33/89 (1.180)
Run Speed12/89 (2.180)47/89 (1.679)
Dash Speed80/89 (1.680)29/89 (1.980)
Air Speed78/89 (0.920)19/89 (1.176)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 9
Up Smash
Frame 3
Up B
OoS 2
Frame 10
Uair
Frame 5
Down B (Air)
OoS 3
Frame 11
Bair/Grab
Frame 10
Nair/Grab
Fall Speed22/89 (1.760)84/89 (1.240)
Fast Fall Speed22/89 (2.816)84/89 (1.984)
Gravity23/89 (0.110)68/89 (0.080)
Air Acceleration48/89 (0.070)9/89 (0.100)
Jumps32
Short Hop15/89 (17.800)76/89 (13.260)
Full Jump72/89 (29.800)77/89 (27.510)
Air Jump89/89 (20.526)79/89 (27.510)
SpecialNoneNone
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Aerial attacks are all powerful and have long lasting hitboxes
• Rather small hurtbox allows him to dodge many attacks
• Chef (Neutral B) is good for ledge trapping
• Crouching allows him to dodge many attacks, and up special gives him invinsibility frames
• Very powerful recovery (Up B) which also works as an amazing out of shield option
• Good at edgeguarding thanks to F-air and B-air
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Light, and gets KO'ed early
• Poor range
• Low damage output on most moves Often struggles to approach
Data pulled from Game8, UltimateFrameData, and SmashWiki
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