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Banjo & Kazooie vs Mythra

Banjo & Kazooie
vs
Mythra

Compare SSBU Fighter Stats

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Banjo & Kazooie

Mythra

Banjo & Kazooie ssbu flair
Mythra ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)53/89 (92 units)
Walk Speed52/89 (1.060)8/89 (1.420)
Run Speed12/89 (2.180)5/89 (2.410)
Dash Speed80/89 (1.680)1/89 (2.450)
Air Speed78/89 (0.920)12/89 (1.220)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 9
Up Smash
Frame 9
Up Smash
OoS 2
Frame 10
Uair
Frame 10
Up B/Grab
OoS 3
Frame 11
Bair/Grab
Frame 11
Nair/Fair
Fall Speed22/89 (1.760)7/89 (1.870)
Fast Fall Speed22/89 (2.816)7/89 (2.992)
Gravity23/89 (0.110)7/89 (0.137)
Air Acceleration48/89 (0.070)48/89 (0.070)
Jumps32
Short Hop15/89 (17.800)51/89 (15.600)
Full Jump72/89 (29.800)62/89 (30.800)
Air Jump89/89 (20.526)46/89 (33.000)
SpecialNoneNone
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Extremely good mobility
• Access to a plethora of combos
• Foresight makes it easy to counter and punish opponents' attacks
• Excellent frame data
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Struggles to KO
• Horizontal recovery is somewhat hard to use, while vertical recovery is a bit lackluster
Data pulled from Game8, UltimateFrameData, and SmashWiki
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