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Banjo & Kazooie vs Ness

Banjo & Kazooie
vs
Ness

Compare SSBU Fighter Stats

Banjo & Kazooie

Ness

Banjo & Kazooie ssbu flair
Ness ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)48/89 (94 units)
Walk Speed52/89 (1.060)71/89 (0.907)
Run Speed12/89 (2.180)57/89 (1.609)
Dash Speed80/89 (1.680)57/89 (1.826)
Air Speed78/89 (0.920)57/89 (1.007)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 9
Up Smash
Frame 8
N Air
OoS 2
Frame 10
Uair
Frame 10
Up Smash/Down B (Air)/Grab
OoS 3
Frame 11
Bair/Grab
Frame 11
Fair/Uair
Fall Speed22/89 (1.760)79/89 (1.310)
Fast Fall Speed22/89 (2.816)79/89 (2.096)
Gravity23/89 (0.110)73/89 (0.077)
Air Acceleration48/89 (0.070)9/89 (0.100)
Jumps32
Short Hop15/89 (17.800)33/89 (16.650)
Full Jump72/89 (29.800)26/89 (34.480)
Air Jump89/89 (20.526)6/89 (45.650)
SpecialNoneNone
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Has a kill throw (Back Throw)
• Very powerful aerial attacks (esp. Bair, Fair, and Dair)
• Useful projectiles for zoning opponents (Side Special / Up Special)
• Very good at edgeguarding (Down Smash)
• Several powerful combos
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Poor recovery (Up B)
• Poor range, often losing to swords or other projectiles
• Poor mobility, with low ground and air speed
Data pulled from Game8, UltimateFrameData, and SmashWiki
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