Banjo & Kazooie | Ness | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 19/89 (106 units) | 48/89 (94 units) |
Walk Speed | 52/89 (1.060) | 71/89 (0.907) |
Run Speed | 12/89 (2.180) | 57/89 (1.609) |
Dash Speed | 80/89 (1.680) | 57/89 (1.826) |
Air Speed | 78/89 (0.920) | 57/89 (1.007) |
Shield Grab (F) | 36/89 (Frame 11) | 1/89 (Frame 10) |
OoS 1 | Frame 9 Up Smash | Frame 8 N Air |
OoS 2 | Frame 10 Uair | Frame 10 Up Smash/Down B (Air)/Grab |
OoS 3 | Frame 11 Bair/Grab | Frame 11 Fair/Uair |
Fall Speed | 22/89 (1.760) | 79/89 (1.310) |
Fast Fall Speed | 22/89 (2.816) | 79/89 (2.096) |
Gravity | 23/89 (0.110) | 73/89 (0.077) |
Air Acceleration | 48/89 (0.070) | 9/89 (0.100) |
Jumps | 3 | 2 |
Short Hop | 15/89 (17.800) | 33/89 (16.650) |
Full Jump | 72/89 (29.800) | 26/89 (34.480) |
Air Jump | 89/89 (20.526) | 6/89 (45.650) |
Special | None | None |
Strengths | • Several moves for KOing (Up Aerial, Down B, Down Throw) • Very powerful Side B, which makes him invulnerable • Down B can be used to pick up an item (grenade) • Kazooie is used as a disjoint, allowing him to space attacks | • Has a kill throw (Back Throw) • Very powerful aerial attacks (esp. Bair, Fair, and Dair) • Useful projectiles for zoning opponents (Side Special / Up Special) • Very good at edgeguarding (Down Smash) • Several powerful combos |
Weaknesses | • Poor frame data on moves • Rather low damage output • Lack of out of shield options • Easy to edgeguard, especially without Wonderwing | • Poor recovery (Up B) • Poor range, often losing to swords or other projectiles • Poor mobility, with low ground and air speed |