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Banjo & Kazooie vs Olimar

Banjo & Kazooie
vs
Olimar

Compare SSBU Fighter Stats

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Banjo & Kazooie

Olimar

Banjo & Kazooie ssbu flair
Olimar ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)79/89 (79 units)
Walk Speed52/89 (1.060)61/89 (0.945)
Run Speed12/89 (2.180)56/89 (1.617)
Dash Speed80/89 (1.680)85/89 (1.606)
Air Speed78/89 (0.920)82/89 (0.861)
Shield Grab (F)36/89 (Frame 11)76/89 (Frame 16)
OoS 1
Frame 9
Up Smash
Frame 10
Nair/Fair
OoS 2
Frame 10
Uair
Frame 11
Uair
OoS 3
Frame 11
Bair/Grab
Frame 12
Up Smash
Fall Speed22/89 (1.760)71/89 (1.350)
Fast Fall Speed22/89 (2.816)71/89 (2.160)
Gravity23/89 (0.110)85/89 (0.068)
Air Acceleration48/89 (0.070)31/89 (0.080)
Jumps32
Short Hop15/89 (17.800)42/89 (16.190)
Full Jump72/89 (29.800)36/89 (33.500)
Air Jump89/89 (20.526)43/89 (33.500)
SpecialNoneTether
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Very little lag on Up Smash
• Aerial attacks are disjointed and will win many interactions
• Very powerful attacks
• Access to several kill moves
• Good zoning with Side B
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Light, and gets KO'ed early
• Relatively easy to edgeguard
• Tether grab is somewhat slow
Data pulled from Game8, UltimateFrameData, and SmashWiki
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