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Banjo & Kazooie vs Pac-Man

Banjo & Kazooie
vs
Pac-Man

Compare SSBU Fighter Stats

Banjo & Kazooie

Pac-Man

Banjo & Kazooie ssbu flair
Pac-Man ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)44/89 (95 units)
Walk Speed52/89 (1.060)49/89 (1.097)
Run Speed12/89 (2.180)48/89 (1.672)
Dash Speed80/89 (1.680)50/89 (1.870)
Air Speed78/89 (0.920)39/89 (1.092)
Shield Grab (F)36/89 (Frame 11)76/89 (Frame 16)
OoS 1
Frame 9
Up Smash
Frame 4
Up B
OoS 2
Frame 10
Uair
Frame 6
Nair
OoS 3
Frame 11
Bair/Grab
Frame 8
Fair/Item Throw(F)
Fall Speed22/89 (1.760)71/89 (1.350)
Fast Fall Speed22/89 (2.816)71/89 (2.160)
Gravity23/89 (0.110)79/89 (0.072)
Air Acceleration48/89 (0.070)31/89 (0.080)
Jumps32
Short Hop15/89 (17.800)35/89 (16.480)
Full Jump72/89 (29.800)28/89 (34.100)
Air Jump89/89 (20.526)34/89 (34.100)
SpecialNoneCrouch Walk, Wall Jump
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Great at limiting opponent's movement with a variety of projectiles
• Very powerful recovery
• Very good follow-ups from item tosses
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Very poor grab
• Recovery is somewhat predictable
• Easily comboed
• Struggles to kill early on
Data pulled from Game8, UltimateFrameData, and SmashWiki
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