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Banjo & Kazooie vs Palutena

Banjo & Kazooie
vs
Palutena

Compare SSBU Fighter Stats

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Banjo & Kazooie

Palutena

Banjo & Kazooie ssbu flair
Palutena ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)59/89 (91 units)
Walk Speed52/89 (1.060)17/89 (1.271)
Run Speed12/89 (2.180)17/89 (2.077)
Dash Speed80/89 (1.680)24/89 (2.035)
Air Speed78/89 (0.920)58/89 (1.000)
Shield Grab (F)36/89 (Frame 11)36/89 (Frame 11)
OoS 1
Frame 9
Up Smash
Frame 8
Nair
OoS 2
Frame 10
Uair
Frame 11
Bair/Grab
OoS 3
Frame 11
Bair/Grab
Frame 12
Fair
Fall Speed22/89 (1.760)53/89 (1.550)
Fast Fall Speed22/89 (2.816)51/89 (2.480)
Gravity23/89 (0.110)15/89 (0.120)
Air Acceleration48/89 (0.070)5/89 (0.115)
Jumps32
Short Hop15/89 (17.800)22/89 (17.300)
Full Jump72/89 (29.800)18/89 (35.900)
Air Jump89/89 (20.526)25/89 (35.900)
SpecialNoneNone
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Excellent air and ground mobility
• Great range, thanks to her staff and specials (neutral B and side B)
• Very powerful aerials (Nair in particular)
• Enormous grab, with decently strong grab game
• Hard to edge guard, thanks to her teleport recovery.
• Reflector that doubles as a counter
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Poor OOS options
• Sometimes struggles to take stocks, at least until higher percents
• Lacks fast and safe ground options
Data pulled from Game8, UltimateFrameData, and SmashWiki
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