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Banjo & Kazooie vs Pichu

Banjo & Kazooie
vs
Pichu

Compare SSBU Fighter Stats

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Banjo & Kazooie

Pichu

Banjo & Kazooie ssbu flair
Pichu ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)89/89 (62 units)
Walk Speed52/89 (1.060)13/89 (1.302)
Run Speed12/89 (2.180)28/89 (1.892)
Dash Speed80/89 (1.680)29/89 (1.980)
Air Speed78/89 (0.920)48/89 (1.029)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 9
Up Smash
Frame 6
Nair
OoS 2
Frame 10
Uair
Frame 7
Uair
OoS 3
Frame 11
Bair/Grab
Frame 8
Bair
Fall Speed22/89 (1.760)6/89 (1.900)
Fast Fall Speed22/89 (2.816)50/89 (2.500)
Gravity23/89 (0.110)5/89 (0.140)
Air Acceleration48/89 (0.070)9/89 (0.100)
Jumps32
Short Hop15/89 (17.800)20/89 (17.430)
Full Jump72/89 (29.800)15/89 (36.750)
Air Jump89/89 (20.526)24/89 (36.020)
SpecialNoneCrouch Walk, Wall Jump
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Small size makes Pichu tough to combo, and it can easily dodge an opponent's attacks.
• Great recovery (Up B)
• Amazing edgeguarding potential
• Can deal several high damaging combos
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Deals self-damage each time it uses electricity
• Lightest character in the game combined with self-damage means it dies early (Glass Canon)
• Poor range
Data pulled from Game8, UltimateFrameData, and SmashWiki
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