Banjo & Kazooie | Pikachu | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 19/89 (106 units) | 79/89 (79 units) |
Walk Speed | 52/89 (1.060) | 13/89 (1.302) |
Run Speed | 12/89 (2.180) | 20/89 (2.039) |
Dash Speed | 80/89 (1.680) | 29/89 (1.980) |
Air Speed | 78/89 (0.920) | 66/89 (0.957) |
Shield Grab (F) | 36/89 (Frame 11) | 36/89 (Frame 11) |
OoS 1 | Frame 9 Up Smash | Frame 6 Nair |
OoS 2 | Frame 10 Uair | Frame 7 Uair/Bair |
OoS 3 | Frame 11 Bair/Grab | Frame 10 Up Smash |
Fall Speed | 22/89 (1.760) | 53/89 (1.550) |
Fast Fall Speed | 22/89 (2.816) | 51/89 (2.480) |
Gravity | 23/89 (0.110) | 40/89 (0.095) |
Air Acceleration | 48/89 (0.070) | 9/89 (0.100) |
Jumps | 3 | 2 |
Short Hop | 15/89 (17.800) | 26/89 (17.120) |
Full Jump | 72/89 (29.800) | 20/89 (35.500) |
Air Jump | 89/89 (20.526) | 27/89 (35.500) |
Special | None | Crouch Walk, Wall Jump |
Strengths | • Several moves for KOing (Up Aerial, Down B, Down Throw) • Very powerful Side B, which makes him invulnerable • Down B can be used to pick up an item (grenade) • Kazooie is used as a disjoint, allowing him to space attacks | • Very good recovery • Good projectile (Neutral B) • Possesses a plethora of combos • Small body makes it hard to hit • Very good movement speed • Great aerial game, and good at landing |
Weaknesses | • Poor frame data on moves • Rather low damage output • Lack of out of shield options • Easy to edgeguard, especially without Wonderwing | • Lightweight and gets KO'ed early • Poor range on most attacks • Often struggles to KO • Individual moves deal somewhat low damage |