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Banjo & Kazooie vs R.O.B.

Banjo & Kazooie
vs
R.O.B.

Compare SSBU Fighter Stats

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Banjo & Kazooie

R.O.B.

Banjo & Kazooie ssbu flair
R.O.B. ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)19/89 (106 units)
Walk Speed52/89 (1.060)34/89 (1.178)
Run Speed12/89 (2.180)43/89 (1.725)
Dash Speed80/89 (1.680)28/89 (2.002)
Air Speed78/89 (0.920)27/89 (1.134)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 9
Up Smash
Frame 7
Gyro Throw (F)
OoS 2
Frame 10
Uair
Frame 9
Fair/Gyro Throw (B)
OoS 3
Frame 11
Bair/Grab
Frame 10
Up Smash/Uair/Grab
Fall Speed22/89 (1.760)43/89 (1.600)
Fast Fall Speed22/89 (2.816)43/89 (2.560)
Gravity23/89 (0.110)45/89 (0.090)
Air Acceleration48/89 (0.070)30/89 (0.085)
Jumps32
Short Hop15/89 (17.800)8/89 (18.380)
Full Jump72/89 (29.800)9/89 (38.000)
Air Jump89/89 (20.526)16/89 (38.000)
SpecialNoneNone
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Nair is very good for walling out opponents
• Several good moves for KOing opponents
• Excellent recovery
• Can make use of multiple projectiles to control the stage and limit opponents' options
• Very good at edgeguarding
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Very large hurtbox, making it a target for projectiles
• Heavy and gets comboed very easily
• Lag on moves makes it easy to punish
• Somewhat short range on normal attacks
Data pulled from Game8, UltimateFrameData, and SmashWiki
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