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Banjo & Kazooie vs Roy

Banjo & Kazooie
vs
Roy

Compare SSBU Fighter Stats

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Banjo & Kazooie

Roy

Banjo & Kazooie ssbu flair
Roy ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)44/89 (95 units)
Walk Speed52/89 (1.060)27/89 (1.208)
Run Speed12/89 (2.180)14/89 (2.145)
Dash Speed80/89 (1.680)12/89 (2.200)
Air Speed78/89 (0.920)5/89 (1.302)
Shield Grab (F)36/89 (Frame 11)36/89 (Frame 11)
OoS 1
Frame 9
Up Smash
Frame 8
Uair
OoS 2
Frame 10
Uair
Frame 9
Nair/Up B
OoS 3
Frame 11
Bair/Grab
Frame 11
Bair/Grab
Fall Speed22/89 (1.760)13/89 (1.800)
Fast Fall Speed22/89 (2.816)13/89 (2.880)
Gravity23/89 (0.110)21/89 (0.114)
Air Acceleration48/89 (0.070)70/89 (0.050)
Jumps32
Short Hop15/89 (17.800)78/89 (13.000)
Full Jump72/89 (29.800)58/89 (30.970)
Air Jump89/89 (20.526)75/89 (28.000)
SpecialNoneNone
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Very quick movement speed
• Sweetspots on the hilt of sword attacks deal extra damage and knockback
• Very high air speed
• Good horizontal distance in his recovery
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Recovery is a bit predictable and easy to exploit
• Somewhat poor range for a sword character
• Gets comboed very easily
Data pulled from Game8, UltimateFrameData, and SmashWiki
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