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Banjo & Kazooie vs Samus

Banjo & Kazooie
vs
Samus

Compare SSBU Fighter Stats

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Banjo & Kazooie

Samus

Banjo & Kazooie ssbu flair
Samus ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)10/89 (108 units)
Walk Speed52/89 (1.060)44/89 (1.115)
Run Speed12/89 (2.180)50/89 (1.654)
Dash Speed80/89 (1.680)50/89 (1.870)
Air Speed78/89 (0.920)34/89 (1.103)
Shield Grab (F)36/89 (Frame 11)87/89 (Frame 19)
OoS 1
Frame 9
Up Smash
Frame 4
Up B
OoS 2
Frame 10
Uair
Frame 8
Uair
OoS 3
Frame 11
Bair/Grab
Frame 11
Nair/Up Smash
Fall Speed22/89 (1.760)75/89 (1.330)
Fast Fall Speed22/89 (2.816)75/89 (2.128)
Gravity23/89 (0.110)75/89 (0.075)
Air Acceleration48/89 (0.070)21/89 (0.090)
Jumps32
Short Hop15/89 (17.800)10/89 (18.000)
Full Jump72/89 (29.800)13/89 (37.000)
Air Jump89/89 (20.526)19/89 (37.000)
SpecialNoneWall Jump, Tether
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Access to several powerful projectiles that allow her to zone out opponents
• Several long lasting aerial attacks
• Down Special (bombs) allows for her to mix up her recovery
• Relatively quick and long lasting aerials
• High survivability thanks to heavyweight class
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Slow startup on most moves
• Struggles to fight up close
• Floaty, and easy to combo
Data pulled from Game8, UltimateFrameData, and SmashWiki
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