Banjo & Kazooie | Samus | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 19/89 (106 units) | 10/89 (108 units) |
Walk Speed | 52/89 (1.060) | 44/89 (1.115) |
Run Speed | 12/89 (2.180) | 50/89 (1.654) |
Dash Speed | 80/89 (1.680) | 50/89 (1.870) |
Air Speed | 78/89 (0.920) | 34/89 (1.103) |
Shield Grab (F) | 36/89 (Frame 11) | 87/89 (Frame 19) |
OoS 1 | Frame 9 Up Smash | Frame 4 Up B |
OoS 2 | Frame 10 Uair | Frame 8 Uair |
OoS 3 | Frame 11 Bair/Grab | Frame 11 Nair/Up Smash |
Fall Speed | 22/89 (1.760) | 75/89 (1.330) |
Fast Fall Speed | 22/89 (2.816) | 75/89 (2.128) |
Gravity | 23/89 (0.110) | 75/89 (0.075) |
Air Acceleration | 48/89 (0.070) | 21/89 (0.090) |
Jumps | 3 | 2 |
Short Hop | 15/89 (17.800) | 10/89 (18.000) |
Full Jump | 72/89 (29.800) | 13/89 (37.000) |
Air Jump | 89/89 (20.526) | 19/89 (37.000) |
Special | None | Wall Jump, Tether |
Strengths | • Several moves for KOing (Up Aerial, Down B, Down Throw) • Very powerful Side B, which makes him invulnerable • Down B can be used to pick up an item (grenade) • Kazooie is used as a disjoint, allowing him to space attacks | • Access to several powerful projectiles that allow her to zone out opponents • Several long lasting aerial attacks • Down Special (bombs) allows for her to mix up her recovery • Relatively quick and long lasting aerials • High survivability thanks to heavyweight class |
Weaknesses | • Poor frame data on moves • Rather low damage output • Lack of out of shield options • Easy to edgeguard, especially without Wonderwing | • Slow startup on most moves • Struggles to fight up close • Floaty, and easy to combo |