Banjo & Kazooie | Sephiroth | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 19/89 (106 units) | 79/89 (79 units) |
Walk Speed | 52/89 (1.060) | 74/89 (0.900) |
Run Speed | 12/89 (2.180) | 31/89 (1.860) |
Dash Speed | 80/89 (1.680) | 42/89 (1.920) |
Air Speed | 78/89 (0.920) | 67/89 (0.950) |
Shield Grab (F) | 36/89 (Frame 11) | 36/89 (Frame 11) |
OoS 1 | Frame 9 Up Smash | Frame 12 Nair |
OoS 2 | Frame 10 Uair | Frame 11 Grab |
OoS 3 | Frame 11 Bair/Grab | Frame 16 Fair/Jab |
Fall Speed | 22/89 (1.760) | 12/89 (1.840) |
Fast Fall Speed | 22/89 (2.816) | 12/89 (2.944) |
Gravity | 23/89 (0.110) | 27/89 (0.108) |
Air Acceleration | 48/89 (0.070) | 31/89 (0.080) |
Jumps | 3 | 2 |
Short Hop | 15/89 (17.800) | 88/89 (10.000) |
Full Jump | 72/89 (29.800) | 64/89 (30.500) |
Air Jump | 89/89 (20.526) | 36/89 (34.000) |
Special | None | None |
Strengths | • Several moves for KOing (Up Aerial, Down B, Down Throw) • Very powerful Side B, which makes him invulnerable • Down B can be used to pick up an item (grenade) • Kazooie is used as a disjoint, allowing him to space attacks | • Very powerful moves • Very high range on attacks • Very good air mobility • Very powerful projectile for edgeguarding |
Weaknesses | • Poor frame data on moves • Rather low damage output • Lack of out of shield options • Easy to edgeguard, especially without Wonderwing | • Extremely light, and gets KO'ed early, making Winged Form hard to manage • Significant end lag on moves • Lack of moves with quick startup • Lack of safe moves • Mediocre recovery |