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Banjo & Kazooie vs Sephiroth

Banjo & Kazooie
vs
Sephiroth

Compare SSBU Fighter Stats

Banjo & Kazooie

Sephiroth

Banjo & Kazooie ssbu flair
Sephiroth ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)79/89 (79 units)
Walk Speed52/89 (1.060)74/89 (0.900)
Run Speed12/89 (2.180)31/89 (1.860)
Dash Speed80/89 (1.680)42/89 (1.920)
Air Speed78/89 (0.920)67/89 (0.950)
Shield Grab (F)36/89 (Frame 11)36/89 (Frame 11)
OoS 1
Frame 9
Up Smash
Frame 12
Nair
OoS 2
Frame 10
Uair
Frame 11
Grab
OoS 3
Frame 11
Bair/Grab
Frame 16
Fair/Jab
Fall Speed22/89 (1.760)12/89 (1.840)
Fast Fall Speed22/89 (2.816)12/89 (2.944)
Gravity23/89 (0.110)27/89 (0.108)
Air Acceleration48/89 (0.070)31/89 (0.080)
Jumps32
Short Hop15/89 (17.800)88/89 (10.000)
Full Jump72/89 (29.800)64/89 (30.500)
Air Jump89/89 (20.526)36/89 (34.000)
SpecialNoneNone
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Very powerful moves
• Very high range on attacks
• Very good air mobility
• Very powerful projectile for edgeguarding
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Extremely light, and gets KO'ed early, making Winged Form hard to manage
• Significant end lag on moves
• Lack of moves with quick startup
• Lack of safe moves
• Mediocre recovery
Data pulled from Game8, UltimateFrameData, and SmashWiki
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