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Banjo & Kazooie vs Sheik

Banjo & Kazooie
vs
Sheik

Compare SSBU Fighter Stats

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Banjo & Kazooie

Sheik

Banjo & Kazooie ssbu flair
Sheik ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)19/89 (106 units)84/89 (78 units)
Walk Speed52/89 (1.060)5/89 (1.470)
Run Speed12/89 (2.180)4/89 (2.420)
Dash Speed80/89 (1.680)14/89 (2.178)
Air Speed78/89 (0.920)1/89 (1.550)
Shield Grab (F)36/89 (Frame 11)1/89 (Frame 10)
OoS 1
Frame 9
Up Smash
Frame 6
Nair
OoS 2
Frame 10
Uair
Frame 7
Bair
OoS 3
Frame 11
Bair/Grab
Frame 8
Fair
Fall Speed22/89 (1.760)24/89 (1.750)
Fast Fall Speed22/89 (2.816)24/89 (2.800)
Gravity23/89 (0.110)4/89 (0.150)
Air Acceleration48/89 (0.070)21/89 (0.090)
Jumps32
Short Hop15/89 (17.800)7/89 (18.750)
Full Jump72/89 (29.800)7/89 (39.000)
Air Jump89/89 (20.526)12/89 (40.000)
SpecialNoneCrouch Walk, Wall Jump, Wall Cling
Strengths
• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks

• Very quick moves with little lag
• Excellent mobility
• Good projectile in her needles (Neutral B)
• Very good at edgeguarding (Down Special, Nair, Bair, and Fair)
• Excellent recovery capabilities (Down Special, Up B)
Weaknesses
• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing

• Struggles to take stocks apart from edgeguarding
• Extremely light, and dies early
• High fall speed makes it hard for her to escape combos
• Attacks deal very little damage
Data pulled from Game8, UltimateFrameData, and SmashWiki
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